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7th Ed. Halberds and Hand Weapons - Temple Guard

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Raithial said:
erians said:
Raithial said:
In my situation, I tend to wield Halberds, simply for added Strength, and that can do a lot in Close Combat against enemies like Ogres. against skaven, elves or the likes I keep to handweapons and shields.
well, I tend to lead from the front with my Life-slann. that way I know my enemy will think twice about shooting artilery at him ^^
the +1 armoursave from the shields is really usefull against skaven and dark elves because then they'll have a 3+ armour-save in Close combat, and a 4+ in ranged from the Dark Elves. So tailor it somewhat to your opponent and you'll have yourself a blast ^_^

Heh, you probably should have read the whole thread. You can't choose any more, you have to always fight with Halberds. The topic is waaay old, back when we still had 7th ed WH.

one has to wonder then why the Temple-guards still have hand-weapons in their list?.. and that it hasn't been FAQ'ed?...

Already been answered a few posts ago:

"Why do we assume every model has a hand weapon? The same pragmatism that leads a warrior to favour the weapon with which he is most skilled also drives him to carry a spare weapon of some kind (normally a short sword, dagger or other non-encumbering weapon) in case his main weapon is lost or destroyed. This doesn't happen that often in Warhammer, and is normally due to the effect of a spell cast by the enemy, but we retain the 'every model has a hand weapon' rule to ensure that our warriors always have a chance to fight the enemy"
 
Additionally, there is simply no reason to change or FAQ it. It doesn't break the rules, the rules are very clear in what you can use now, what exactly would need to be clarified?
 
Scalenex said:
n810 said:
that was in 7th edition man....

Referring to the AS 2, or the ability to choose between hw and shield or halberd?
Argh! posting in a scary undead!

Both, HW & Sh on foot gave an extra +1 to AS in 7th ed on top of normal +1 from shield, instead of the 6+ ward in 8th.
 
A 2+ armor save on Temple Guard? How? Scaly Skin (5+), plus shield (+4), light armor (3+).

Am I missing something?
 
How is this still a topic? These are basic rules here. They're in your book.
 
Kor said:
A 2+ armor save on Temple Guard? How? Scaly Skin (5+), plus shield (+4), light armor (3+).

Am I missing something?

Yes, this is avery old thread that got resurrected and no longer applies because it references 7th edition rules while current rules are 8th ed.

In 7th you could choose to use or not use special weapons so TG could be either Str 5 AS 4+ using halberds as in 8th or Str 4 AS2+ using 7th ed shield and HW rules.

If TG didn't have halberds in 8th ed; using HW & Sh they would be scaly skin (5+), LA (->4+) and Shield (->3+) with a bonus HW&Sh 6+ ward save. In 7th they would be scaly skin (5+), LA (->4+) and Shield (->3+) with a bonus HW&Sh normal AS of +1 (->2+) but with no ward save.

I.e. irrelevant TG AS of 2+ due to being an obsolete rule from previous edition. Just another irrelevant fact clogging up my brain, slowing me down and occasionally confusing me.
 
Wow I think its really time to let this die. There have now been two extra pages basically talking about the difference between 7th and 8th and repeating the same thing over and over. The original thread topic can't even be discussed now since there isn't a choice anymore.

In short, I'm locking this thread.
 
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