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GW News: LAS VEGAS OPEN 2025

It is really odd that those magazines never made there way over to the US.
U know I might pick them up if they did. Of course, they'd have to produce way more of them.
 
It is really odd that those magazines never made there way over to the US.
U know I might pick them up if they did. Of course, they'd have to produce way more of them.
Conquest is at 5 or 6 countries now I think. The mortal realms just two.

I'm halfway tempted to just get a subscription and have it delivered at my girlfriend's parents or grandparents and have them send them over every so often. Only issue is that then I'd have to practise my french and spanish a lot more...
 
I understand that conquest ends up being really good value for money. I assume this would as well? it is a rotten shame it is stormcast and nighthaunt and not something I would actually use otherwise I would probably subscribe. The scenery looks awesome however.
 
I understand that conquest ends up being really good value for money. I assume this would as well? it is a rotten shame it is stormcast and nighthaunt and not something I would actually use otherwise I would probably subscribe. The scenery looks awesome however.
it seems to be a slightly better deal, it also includes paint (which conquest doesn't seem to if you look on their page)

But yeah, 2 armies (SCE vs Nighthaunt) with some quite big stuff (the celestant prime is in it) a bunch of scenario & some random nonsense like brushes & a painthandle. So the same idea as conquest.
 
The magazine is out now, if you subscribe to the "premium" version (it's like 2,- more expensive per magazine) you also get a bunch of other units. Some sylvaneth, some khornate stuff, some ironjawz and some flesh eater courts. Nothing amazing, but it's nice.

You can see it over here
 
Nice stuff!

A shame it isn't wider spread available.
Seeing the link the first issue isn't even available any more(separately)

Gr, Imrahil
 
Nice stuff!

A shame it isn't wider spread available.
Seeing the link the first issue isn't even available any more(separately)

Gr, Imrahil
it'l become more available eventually. COnquest is at 5 countries or something after 2 or 3 years. Though I'm seriously confused at their release schedule for this.
 
it'l become more available eventually. COnquest is at 5 countries or something after 2 or 3 years. Though I'm seriously confused at their release schedule for this.

Yeah, the models don't go together at all with new releases.

looks like their a little late, but still a great way to start or expand your armies.

GR, Imrahil
 
Got the new tzeentch tome. Most notable changes that I can quickly see:

- loads of stuff is cheaper
- A lot of units that have gotten extra rend, extra attacks or a better hit/wound value.
- Daemons are a lot sturdier with locus of change, but aside from that the faction is still made out of wet tissuepaper.
- Most command traits & artifacts look at least decent (unlike previously where half where pointless)
- The subfactions (cults) are largely underwhelming. There's an odd focus on bonusses to ranged attacks & the mandatory trait & artifact are often not very good. There's potential, but the drawbacks kinda suck out the fun.
- Way more spellcasts, with acolytes & horrors becoming wizards as well as most wizards now having multiple casts.
- Acolytes have become casters, but only 1 spell that buffs themselves (like the SCE Evocators)
- Horrors are now 1 unit. Splitting doesn't give summoning points, but instead just summons a new horror in the existing unit. Pink horrors will always die first, so blue/brimstone can't be used as a buffer. It's a wizard if it has at least 9 pink horrors. But it can only cast a buff for a horror unit (much like the acolytes). Gains horde bonusses. Pink horrors have the most ranged attacks, brimstone horrors the most melee attacks. Aside from that the stats don't change, so a pink horror and a brimstone horror have the same hit/wound/save value etc. Also, since there's no longer any distinction between horrors effects like their banner or the multidious host can summon weird combinations which allows you to run mixed units effectivly, for example take some brimstone in your frontline for their added melee attacks while the bulk of your unit consists of pink horrors. Which is neat. The blue horror lacks a purpose though as it has no advantage over the other horrors.

Overall, the only things I don't like much are the subfactions, and the pink horrors no longer being proper wizards, as well as it being super easy to lose their wizard status since that requires 9 pink horrors. The other changes seem nice, and especially the various improvements to their melee prowess are nice. They're no longer as easy to rip apart, and nearly everything can at least fight back (or in the case of flamers, set you on fire with their blood)
 
Overall, the only things I don't like much are the subfactions, and the pink horrors no longer being proper wizards, as well as it being super easy to lose their wizard status since that requires 9 pink horrors. The other changes seem nice, and especially the various improvements to their melee prowess are nice. They're no longer as easy to rip apart, and nearly everything can at least fight back (or in the case of flamers, set you on fire with their blood)

Eh, pretty much every army is getting some kind of subfaction division now. As for the pink horror thing, I suspect they're trying to sell more minis by making people field units of 20 pink horrors in order to keep that spellcasting ability around... :rolleyes:
 
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