Got the new tzeentch tome. Most notable changes that I can quickly see:
- loads of stuff is cheaper
- A lot of units that have gotten extra rend, extra attacks or a better hit/wound value.
- Daemons are a lot sturdier with locus of change, but aside from that the faction is still made out of wet tissuepaper.
- Most command traits & artifacts look at least decent (unlike previously where half where pointless)
- The subfactions (cults) are largely underwhelming. There's an odd focus on bonusses to ranged attacks & the mandatory trait & artifact are often not very good. There's potential, but the drawbacks kinda suck out the fun.
- Way more spellcasts, with acolytes & horrors becoming wizards as well as most wizards now having multiple casts.
- Acolytes have become casters, but only 1 spell that buffs themselves (like the SCE Evocators)
- Horrors are now 1 unit. Splitting doesn't give summoning points, but instead just summons a new horror in the existing unit. Pink horrors will always die first, so blue/brimstone can't be used as a buffer. It's a wizard if it has at least 9 pink horrors. But it can only cast a buff for a horror unit (much like the acolytes). Gains horde bonusses. Pink horrors have the most ranged attacks, brimstone horrors the most melee attacks. Aside from that the stats don't change, so a pink horror and a brimstone horror have the same hit/wound/save value etc. Also, since there's no longer any distinction between horrors effects like their banner or the multidious host can summon weird combinations which allows you to run mixed units effectivly, for example take some brimstone in your frontline for their added melee attacks while the bulk of your unit consists of pink horrors. Which is neat. The blue horror lacks a purpose though as it has no advantage over the other horrors.
Overall, the only things I don't like much are the subfactions, and the pink horrors no longer being proper wizards, as well as it being super easy to lose their wizard status since that requires 9 pink horrors. The other changes seem nice, and especially the various improvements to their melee prowess are nice. They're no longer as easy to rip apart, and nearly everything can at least fight back (or in the case of flamers, set you on fire with their blood)