Hmmm....
https://www.warhammer-community.com...preview-the-endless-spellsgw-homepage-post-1/
I am a tad underwhelmed by those spells.
Only the third one is quite nice IMO, as it could mitigate issues with fast melee armies.
Edit:
To expand on that:
- the ship sounds like it could be hard to get on to. (Wholly within 3" and 9" from enemies to set up again)
Could be useful for retreating maybe.
- same for the bridge basically. 12" isn't that far and there can't be enemies near. It is quite easy for the enemy to block.
- Horror ghost head: could be funny because we can stack bravery debuffs (knights + troglodon + that spell). If it is cheap.
- could be nice to slow down enemies, against an Ironjawz Gorefist for example. Makes Skeletons basically static.