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GW News: LAS VEGAS OPEN 2025

Unless you make some house rules for it. Or you could always paint one up as strictly a hobby project.

I was considering making house rules for it as part of an army book specifically for Slayer Cults called Warhammer: Cult of Grimnir. I think if I playtested the rules for it a lot I imagine it could be used in friendly games, although certainly not in tournaments (which is fine for me because I'm not so much a tournament player and also there aren't very many gaming clubs near me anyway).

I've thought of using the piece from the River Trolls set that allows you to make one vomiting:
Magmadroth lava.PNG
to put in the Magmadroth's mouth to look as if it's belching out a gout of molten rock at an enemy, which would make it look unique. I'd also be able to make 3 River Trolls for my Greenskin army at the same time!
 
I fully support this and would love to see the pdf.

Thank you very much! :)

It's still work in progress at the moment but I'll let you know as soon as it's finished. I'll be putting it up on the Great Library for anyone to view when it's complete. I'm also working on Warhammer: Tilea and several other projects at the same time, all of which are largely being put on hold at the moment due to University work.

Regardless, I've been looking at other sources for Slayer armies in the past (including the 6th Edition Dwarf army book and Storm of Chaos) and I'm going to build upon these and the Fyreslayers to produce a diverse army list for the Cult of Grimnir. Generally I plan for the army to be strong but not ridiculous. The initial weakness of the Slayers to start with is of course their lack of armour, but I plan to include quite a few methods in which units in the army can get Ward Saves, more than most of the GW Canon armies as practically all of them wear armour, to counter this so that a Cult of Grimnir player can get his army across the board without it getting shot to pieces. Also I've pictured the Slayers to be quite archaic compared to regular Dwarfs, so they will have no black powder weapons at all but will have access to a variety of different creatures and also the traditional Grudge Thrower and Bolt Thrower, as well as the legendary Malakai Makaisson's Goblin Hewer. Also included will be a smattering of regular Dwarf units such as Warriors, Quarrellers and Hammerers, as the Slayer Keep was also home to non-Slayers, but the army list position of these will be notably different to reflect the more melee-oriented Slayer army.

Also fluff-wise I'm keeping largely to the Warhammer Fantasy fluff but I've also been researching stuff that comes from Warhammer Fantasy Roleplay concerning the mannerisms of the Cult, as there's a page about it on Warhammer Fantasy Wiki that is all about it, and most of that data comes from WFRP. Also I like the idea of them searching for Grimnir that comes from Fyreslayers lore, as Grimnir was 'lost' in Warhammer Fantasy too except that nobody is sure if he's still alive or if he's dead, unlike AoS which spoils it by saying he's dead. This would then give the Slayers a 'goal' lorewise other than just looking for glorious deaths, so I'm keeping elements of that in.
 
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Thank you very much! :)

It's still work in progress at the moment but I'll let you know as soon as it's finished. I'll be putting it up on the Great Library for anyone to view when it's complete. I'm also working on Warhammer: Tilea and several other projects at the same time, all of which are largely being put on hold at the moment due to University work.

Regardless, I've been looking at other sources for Slayer armies in the past (including the 6th Edition Dwarf army book and Storm of Chaos) and I'm going to build upon these and the Fyreslayers to produce a diverse army list for the Cult of Grimnir. Generally I plan for the army to be strong but not ridiculous. The initial weakness of the Slayers to start with is of course their lack of armour, but I plan to include quite a few methods in which units in the army can get Ward Saves, more than most of the GW Canon armies as practically all of them wear armour, to counter this so that a Cult of Grimnir player can get his army across the board without it getting shot to pieces. Also I've pictured the Slayers to be quite archaic compared to regular Dwarfs, so they will have no black powder weapons at all but will have access to a variety of different creatures and also the traditional Grudge Thrower and Bolt Thrower, as well as the legendary Malakai Makaisson's Goblin Hewer. Also included will be a smattering of regular Dwarf units such as Warriors, Quarrellers and Hammerers, as the Slayer Keep was also home to non-Slayers, but the army list position of these will be notably different to reflect the more melee-oriented Slayer army.

Also fluff-wise I'm keeping largely to the Warhammer Fantasy fluff but I've also been researching stuff that comes from Warhammer Fantasy Roleplay concerning the mannerisms of the Cult, as there's a page about it on Warhammer Fantasy Wiki that is all about it, and most of that data comes from WFRP. Also I like the idea of them searching for Grimnir that comes from Fyreslayers lore, as Grimnir was 'lost' in Warhammer Fantasy too except that nobody is sure if he's still alive or if he's dead, unlike AoS which spoils it by saying he's dead. This would then give the Slayers a 'goal' lorewise other than just looking for glorious deaths, so I'm keeping elements of that in.

Cool stuff!

Despite no blackpowder, are you going to consider adding Long Drong's Slayer Pirates?

longdrongslayers.jpg

They were probably my favorite old-school dwarf unit, but sadly I never bought any back when they cost $35 for a single unit :argh:

If they ever go back on sale for a limited time on the GW website, someone let me know!
 
So. Rogue Trader, eh?

Bored of Nurgle releases, generally speaking. The imperium side of stuff looks to have some fantastic conversion opportunities for AoS though!
 
Cool stuff!

Despite no blackpowder, are you going to consider adding Long Drong's Slayer Pirates?

View attachment 43314

They were probably my favorite old-school dwarf unit, but sadly I never bought any back when they cost $35 for a single unit :argh:

If they ever go back on sale for a limited time on the GW website, someone let me know!

Thanks, I forgot all about them! I was looking for another character to add to the Heroes slot and Long Drong will be perfect! The Pirates will be an upgrade to Troll Slayers that gives them pistols and some special rules I think.
 
The eel cavalry are finally out! They are a tad expensive at £30 but they are really nice models, especially with the Greek helmets. The Allopex is also a nice model and a bit cheaper. Certainly it would be fun to do an all mounted army of Greek Sea Elf cavalry, with a King as General, Eel cavalry as battlelines and Allopexes as support units. I've done some calculations and a nice round 1000 point army would be a King, 3 units of 3 Morsarr Guard (or 1 unit of 3 and 1 bigger unit of 6 to go out in front and take the hits) and 2 Allopexes. This would make a fast, manoeuvrable army that would be reasonably resilient against enemy fire. Also the Eel cavalry have a whopping 4 wounds each which makes up for their smaller numbers and slightly expensive monetary price.

The total price of this small army would be :writing::confused::depressed::writing: £170. Bearing in mind that I wouldn't be buying all of it once and would be buying it in small increments it wouldn't be too bad I don't think, and looks great fun to play.
 
With Warhammer fest going on, GW has decided too showcase the next edition too AoS.


The 2 "new" factions that will be coming next month.



Atleast GW is self conscious about the Stormcast.

Spells will be getting an overhaul, both game play and visually.

WHfestLiveBlog-Post2-Sorceries5feg.jpg


WHfestLiveBlog-Post2-Sorceries6vb.jpg


WHfestLiveBlog-Post2-Sorceries3hcd.jpg


Titanicus will be revamped as well, the board game with mini titans.


There will be more updates on various things, but we will be hearing more about that later.
 
WHfestLiveBlog-AoSProduct1rb.jpg WHfestLiveBlog-AoSProduct7sb.jpg WHfestLiveBlog-AoSProduct4ry.jpg WHfestLiveBlog-AoSProduct5vr.jpg WHfestLiveBlog-AoSProduct12kw.jpg WHfestLiveBlog-AoSProduct13nykw.jpg WHfestLiveBlog-Post2-Sorceries6vb.jpg WHfestLiveBlog-Post1-StormcastHammer1cd.jpg Damn you. Was just going to post.

New edition looks cool. Seems like we will get a battle box of nighthaunt vs stormcast sacrosant chamber.

From the pictures below it seems like we will get new Cavalry infantry and three characters for night haunt. I also see two separate new Priestly characters for the stormcast eternals in the sacrosanct chamber
 
View attachment 43405 View attachment 43406 View attachment 43407 View attachment 43408 View attachment 43409 View attachment 43410 View attachment 43411 View attachment 43412 Damn you. Was just going to post.

New edition looks cool. Seems like we will get a battle box of nighthaunt vs stormcast sacrosant chamber.

From the pictures below it seems like we will get new Cavalry infantry and three characters for night haunt. I also see two separate new Priestly characters for the stormcast eternals in the sacrosanct chamber

The Nighthaunt certainly look interesting and will make for a new army on the battlefield. I imagine they'll be more of a horde army but will have some sort of resilience due to being ethereal, compared to the brittle Skeletons and Ghouls. We've already seen that Deathrattle get killed easily but are easy to resurrect and Flesh Eater Courts bring their new units on as reinforcements rather than summonables, so I'm thinking that Nighthaunt will be more difficult to kill (being ghosts) and may well be more difficult to resurrect as they are separated souls rather than reanimated corpses.
 
The Nighthaunt certainly look interesting and will make for a new army on the battlefield. I imagine they'll be more of a horde army but will have some sort of resilience due to being ethereal, compared to the brittle Skeletons and Ghouls. We've already seen that Deathrattle get killed easily but are easy to resurrect and Flesh Eater Courts bring their new units on as reinforcements rather than summonables, so I'm thinking that Nighthaunt will be more difficult to kill (being ghosts) and may well be more difficult to resurrect as they are separated souls rather than reanimated corpses.
Seems like good assumptions. I'm happy to have new undead to paint
 
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