No, the name is not "Febrigmar", but they are doing serious updates for the Stormcasts this February:
https://www.warhammer-community.com/2017/01/23/the-vanguard-of-the-storm/
So, they will release a new SE Battletome, which will have the format of the Disciples of Tzeentch Battletome; battle traits, artifacts, spells (named "prays" for them), Stormhosts specific abilities, and events of the Realmgate Wars, including Sigmar’s new cities.
Also, this guys:
And even more, including new beasts, like the Aetherwing and the Gryph-chargers. No full images of those guys yet but it's quite evident that the Gryph-chargers are Stormcasts-scaled Demi-gryphs. And that is awesome. And we actually got a small preview of those Gryph-chargers already:
https://www.warhammer-community.com/2017/01/11/rumour-engine-january-11th-2017/
And tomorrow have another reveal from next month's releases.
Also, curiously enough, GW is taking out the Judicators boxes, at least on the inernational ad British websites, so I would expect a rebox in the same way as some earlier reboxes from AoS: boxes at the same or slightly more expensive price than previously, but packing more model.
I like quite a lot this models, more than the previous models actually (although the crossbow/guns look weird). More realistic and natural (as it gets) imo.
Now let's go to Blood Bowl: Blitzmania, the global BB, is up!:
https://www.warhammer-community.com/2017/01/20/blitzmania-the-global-blood-bowl-league/
And the Warhammer Community team has been sharing lots of teams and conversion ideas, including a Lizardmen team

:
https://www.warhammer-community.com/2017/01/22/blood-bowl-team-conversion-showcase-lizardmen/
https://www.warhammer-community.com/2017/01/21/blood-bowl-team-conversions-showcase-norse/
https://www.warhammer-community.com/2017/01/20/duncan-rhodes-the-stinktown-floaters/
https://www.warhammer-community.com/2017/01/19/blood-bowl-team-conversion-showcase-elven-union/
https://www.warhammer-community.com/2017/01/17/blood-bowl-team-conversion-showcase-dark-elves/
https://www.warhammer-community.com/2017/01/15/blood-bowl-team-conversion-showcase-high-elves/
Okay, let's check the new Tzaangors released this week:
https://www.warhammer-community.com/2017/01/21/tzaanuary-tzaangor-day-jan21/
The regular Tzaangors have solid rules; 2 wounds, +5 saves, 6" move, 6 bravery, can run and charge in the same turn, can deal D3 mortal wound for each Wizard within 9" for each roll +4, +1 to wound it they are near to an Arcanite hero, and they get up to 3 extra attack with their hand weapons for each 9 models in the unit. Even GW o the AoS' Facebooks suggests us to run them on units of 30.
The Tzaangor Skyfires: 16" move, bows with 24" range with 1 attack and +4/+3/-1/D3, the leader get an extra +1 to hit, and the unit gets +1 hits with them if they are close to a Shaman, and on a hit of 6 they deal D3 mortal wounds instantly. SICK.
The Tzaangor Enlightened: elite Tzaangors, with 2 (+ for the leader) attacks with their spears at 2"/+4/+3/-1/2, 3 wounds, 6 move, +5 saves, 6 bravery, also the first unit in AoS that can be actually upgraded, but at no point costs. See: they can go on foot or on discs, on discs they gain the
Daemon keyword, +10 movement, one extra wound and gain the disc of Tzeentch attack (D3 attacks, +4/+3+/-1/D3). If they costs exactly the same on either way, why even pick them on foot? There is actually an amazing bonus on that; while it's better to mount them on discs, being able to play them on foot means that you can have 3 spare discs to use on whatever or whoever you want, like other Tzeentch heroes or Thousand Sons units for 40K. They can also make an additional enemy model to flee on failed battleshocks, have +1 hits with their base weapons if they are close to a Shaman and get +1 to hit and wound if any enemy unit at 3" has attacked already on the same turn.
The Tzaangor Shaman: on the same Tzeentchian discs the elite Tzaangor rides and 6 wounds, is extremely important for Tzaangor armies, and surely you will want a good number of them since its presence directly buffs the Tzaangor elites. Once per battle he can cast an additional spell and re-roll one or two dices. Its spell causes D3 damage and for each model slain you can set up a Tzaangor, forming a new unit or adding them to any previous unit at 6".
And finally, this week they also release the Magister; the old good Tzeentch Chaos Sorceror, without any change to his rules. He should've be released last week, maybe an oversight.
And while this is a Fantasy/AoS forum, I just want to shre some of the new 40K stuff, because it is just too good to pass:
This week, Gangs of Commorragh was released, and it has to be one of the best deals GW has pulled in a long, long while; at £35 (the same pirce as Gorechosen and Lost Patrol), this box has an amazing discount of 56% rounded up: the game includes two sets of three Reavers and two sets of 10 Hellions, and the four costs £79 separately; each kit costs basically £8.75. Now add to that the extras; rules, dices, chips, and card scenery:
https://www.warhammer-community.com/2017/01/21/combat-in-the-dark-city/
And the plot is actually running, for the born of a new Eldar god is here:
https://www.warhammer-community.com/2017/01/22/gathering-storm-ii-first-look/
I like those Eldar a lot, but my favourite is the Yncarne. I bet plenty of Slaanesh players will pick it right away.
And a quick Rumuor Engine, although it seems quite 40K-y, not much else:
https://www.warhammer-community.com/2017/01/18/rumour-engine-january-18th-2017/
Wow. WOW. This year just started, and started with a bang.
And now, we only have to wait for an updated Seraphon Battletome.
See you around!