Slann
Lord-Marcus
Sixth Spawning
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GW has closed a slew of Facebook pages.View attachment 129688
They were starting to spam websites and Social Media pages unnecessarily, so it's about time they had a little cleanup, but has Tom Kirby actually come back or is that just a meme reflecting the occasion?
Well of course, he screams come at me bro energy and a conversion into an exodite riding a carnosaur.I can kind of give or take the Khorne lady, but I generally like the pose of the Slaanesh warrior (aside from the headdress).
It's very important to have the biggest tactical rock, how else will we know who's the most tactical?So tactical rocks abound
Honestly, a single foot hero is never going to be terribly exciting, no matter how amazing it looks.Boring and boring. Next!
So tactical rocks abound
I'm happy for a rad new plastic Salamander, but I have to admit I was disappointed by this reveal on multiple accounts.
The Skink handlers and the LVO revealed Bird rider skinks all have very weird facial features and a reworked crest, which makes me worry GW has re-invented the wheel with Skinks for absolutely no reason. Skinks were probably the most successfully designed models in the Lizardmen range since 6th edition.
After drooling over the Lost Kingdom Salamanders for a few months, this release just felt lackluster. I love the general features and design of the Salamander itself, but the complete lack of lizard-like agility and dynamic movement in the model is disappointing. It's basically a colorful slug, that's how static that thing looks on the base.
I thought all I wanted in life was new Salamanders from GW, and somehow they managed to not deliver. Considering all they had to do in my eyes was make more variants in dynamic poses for the old Salamander design, I don't know how they managed to lower expectations once more.
Never underestimate the importance of having the high ground
I mean, this is like the one example of a model where a bigger tactical rock could've improved things, by making the model more interesting while not going overboard with dynamic poses.Salamanders aren't meant to have agility or dynamic movement though, they're essentially Lizardman artillery pieces that are meant to stand there and incinerate things.
Might have been the older lore (pre-AoS?), but I don't think that's the case anymore;Additionally in lore they are water-dwelling ambush predators - not only are water-dwelling creatures sluggish on land (if they can even climb out onto land at all), but ambush predators spend a lot of their time waiting for their prey to approach, and only need to make use of short bursts of speed to achieve a successful kill.
All in all, I can certainly see why GW gave their Salamander a sluggish design and am certainly not bothered by it.

Fair enough, I wasn't very concerned with lore justifications for it, just felt like the model lacked any sense of movement or action. It looks uninteresting. Hell, if the reasoning is that they're a sluggish aquatic artillery piece, have one of them spewing fire, while one could be partially submerged!Sallimandie lore stuff
I like that the skink itself is a bit more active, scrying in his little orb. The big circular thing is a bit much though.Plastic Tetto'ekko:
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An all-round solid update to the Finecast original.