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furiouscado
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Re: GCPD's Lizardmen Lists
Great feedback and some expected/unexpected criticisms that are great too!!
My rebuttal...
I was thinking about this issue and the whole idea of the list is to get into combat FAST! That's why you have Tetto'eko, the banner of swiftness, etc. So my IDEA is that they're going to favor shooting the Oldblood first. Even in a open list, they probably won't notice the Charmed Shield and I'd get a 2+ save against the cannon shot. By turn 2, I'm probably charging, or being charged.. so no more cannon shots. Also, with some many skink units, I may even be able to block LoS if I'm clever about it and/or use the terrain to my advantage. Otherwise, I'm right there that it's just bad news bear to have the cavalry in the unit.
It did sting to pay the extra 30 points, but this way I KNOW I have searing doom for heavy cav, Wyssan's for buffing, Shem's for DPs or other undead/daemons, ice shards for war machines/archers, miasma for the Chosen warriors' WS, and sprit leech for battle-hardy characters that have a tough hide and can't be targeted with searing doom... just feels like the flexibility is worth it when I don't know exactly what I'm up against.
So the idea is to get TWO Wyssan's off once I'm in combat range. It also gives me TWO attempts with TWO different casters to get those saurus up to S5/T5 which will make WORLDS of difference in combat.. even with earthblood, miasma, etc...
As for the 'being starved' the idea is I have 5 channel dice, 3 of which get me PD on 5+. AND the spells are so cheap, that I only need to roll 2 dice for almost every single one... average of 7 PD per turn, and 1 channel, that's 4 spell attempts a turn with 1's being re-rolled, and very low miscast chance... feels right... but I'm looking for non-believers.
Great point! Over-priced bodyguard that doesn't make sense to not have in combat. I was figuring it would stay on the weak flank to stop fast cav, to stay safe while offering flanking / rank breaking / str 7 potential should it go war machine / archer hunting. Tetto won't really be casting anything unless I don't have any other options. I'll consider a re-work and bring another list tomorrow as I don't have the time/energy to revise tonight. Also don't want to hijack your thread! I just want to pursue this heavy mobility side of Lizardmen!
So, aside from point restrictions, I got that number by rounding the unit out with two mounted Saurus and a Slann, which fills 8 more models worth of space, making it a 30 model unit. If that unit gets ground down too much, it means the game is already out of hand. The idea is to get to them soon to mitigate the losses, pump the unit by having two possible Wyssan's and WIN the fights and BREAK the lines. Now, I don't know if I have enough hammer units without CoR and Steggies, but part of the fun is figuring it out!
EDIT: Also, I can't take CoR because I don't have enough models with all the mounted characters!! #facepalm
Great feedback and some expected/unexpected criticisms that are great too!!
My rebuttal...
Saurus characters on Cold Ones - they are pretty much the shizzle, but as I discovered a couple of weekends ago... prime cannon sniping bait
I was thinking about this issue and the whole idea of the list is to get into combat FAST! That's why you have Tetto'eko, the banner of swiftness, etc. So my IDEA is that they're going to favor shooting the Oldblood first. Even in a open list, they probably won't notice the Charmed Shield and I'd get a 2+ save against the cannon shot. By turn 2, I'm probably charging, or being charged.. so no more cannon shots. Also, with some many skink units, I may even be able to block LoS if I'm clever about it and/or use the terrain to my advantage. Otherwise, I'm right there that it's just bad news bear to have the cavalry in the unit.
WD is a solid choice, won't and can't deny it. I just really like Light, and don't really like paying an additional 30 points for spell selection.
It did sting to pay the extra 30 points, but this way I KNOW I have searing doom for heavy cav, Wyssan's for buffing, Shem's for DPs or other undead/daemons, ice shards for war machines/archers, miasma for the Chosen warriors' WS, and sprit leech for battle-hardy characters that have a tough hide and can't be targeted with searing doom... just feels like the flexibility is worth it when I don't know exactly what I'm up against.
Lore of Beasts is a good lore no doubt. But you've already got Wildform from the Slann, plus all the Sig spells, plus Loremaster; it just seems you might be starved for power dice.
So the idea is to get TWO Wyssan's off once I'm in combat range. It also gives me TWO attempts with TWO different casters to get those saurus up to S5/T5 which will make WORLDS of difference in combat.. even with earthblood, miasma, etc...
As for the 'being starved' the idea is I have 5 channel dice, 3 of which get me PD on 5+. AND the spells are so cheap, that I only need to roll 2 dice for almost every single one... average of 7 PD per turn, and 1 channel, that's 4 spell attempts a turn with 1's being re-rolled, and very low miscast chance... feels right... but I'm looking for non-believers.
Why Tetto in the Kroxigor unit? I wouldn't really want him in combat. He can hang out in the 20 man Cohort instead.
Great point! Over-priced bodyguard that doesn't make sense to not have in combat. I was figuring it would stay on the weak flank to stop fast cav, to stay safe while offering flanking / rank breaking / str 7 potential should it go war machine / archer hunting. Tetto won't really be casting anything unless I don't have any other options. I'll consider a re-work and bring another list tomorrow as I don't have the time/energy to revise tonight. Also don't want to hijack your thread! I just want to pursue this heavy mobility side of Lizardmen!
? 22 TG is on the lower side, and I try to keep to 24 as a minimum.
So, aside from point restrictions, I got that number by rounding the unit out with two mounted Saurus and a Slann, which fills 8 more models worth of space, making it a 30 model unit. If that unit gets ground down too much, it means the game is already out of hand. The idea is to get to them soon to mitigate the losses, pump the unit by having two possible Wyssan's and WIN the fights and BREAK the lines. Now, I don't know if I have enough hammer units without CoR and Steggies, but part of the fun is figuring it out!
EDIT: Also, I can't take CoR because I don't have enough models with all the mounted characters!! #facepalm