Well, it's been a long, long while but after all that AoS disillusion I'm back in the hobby for what could be the last 8th event in the UK. Sad face. But, lizards!
Slann Mage-Priest: Soul of Stone; Harmonic Convergence; Focus of Mystery; Channelling Staff; Ironcurse Icon; Scarecrow Banner; Lore of High Magic; Battle Standard Bearer 440
Saurus Oldblood: Arabyan Carpet; Armour of Destiny; great weapon; shield 252
Saurus Scar-Veteran: Dawnstone; Dragonhelm; The Other Trickster's Shard; great weapon; light armour; Cold One 160
Skink Priest: Dispel Scroll; Lore of Heavens 90
10 Skink Skirmishers: Lustrian javelins and shields 70
10 Skink Skirmishers: Lustrian javelins and shields 70
12 Skinks: musician 70
12 Skinks: musician 70
10 Skinks 50
20 Skinks: Poisoned Attacks; Skink Brave; musician; standard bearer 170
• 2 Kroxigor 100
30 Temple Guard: Revered Guardian; musician; standard bearer (Razor Standard) 495
Bastiladon: Solar Engine 150
3 Terradon Riders 105
3 Terradon Riders 105
2,397 points
The event is Reading Warfare: 2,400 points in 5 games (three Battle Line, one Meeting Engagement, one Blood and Glory with 600 bonus VPs on offer). ET armies and units are allowed, but not Khaine magic. Most of the comp takes the form of caps on the worst offenders (ie Warlocks). Special characters are banned, except with a few restrictions.
Anyway, enough of that. The list above is one that I wrote almost immediately after SCGT, taking what I found worked best and building on it. If there’s a word which best describes it, then I think that word is ‘utility.’ It’s got a party Slann packing High because that Lore is such great a toolbox, even if I don’t make the most of the Attribute (and even if all I ever manage to Unforge are Potions of Speed/Foolhardiness). It’s got the Problem-Solver-in-Chief that is the Flyblood, even if he does tend to run into something way above his pay grade from time to time. It’s got double problem solving redundancy in the Scar-Vet, now packing an OTS. It’s got Iceshard, because Iceshard. It’s got a million Skinks. I’ve even gone and given the Skink-Kroxigor Poisoned Attacks, which I never thought I’d take, so they have an edge in combat (they tend to either fight things with high T and low AS ie monsters/monstrous Inf, or low model count ie medium/fast cav, where every wound helps). It’s got the Blastydon because everyone should have a respectful fear of dat Lazer. It’s even got two units of Terradons, because I’m expecting to face a lot of Elves, and nothing beats the sound of Waywatchers/Shades/Wild Riders/Dark Riders/Ellyrian Reavers being crushed under falling rocks. And I’ve buffed the TG up to 30 models so they can take and give out a bit more punishment. It’s even got a wacky Scarecrow banner in case I ever fight... I dunno, Harpies or something, I guess.
In case you’re wondering why the Slann doesn’t have Reservoir, it’s because the comp limits to max 2 dice generated each phase and I figure channelling will count for that most of the time.
The list works in two approaches: offensive, and defensive. On the attack, the Temple Guard push forward against a target whilst rotating a screen of chaff, preferably on a refused flank, whilst the Saurus characters hunt targets of opportunity. Generally speaking, this goes for anyone who’s particularly soft and squishy (Elves, Beastmen, Skaven and the like). On the defence, I bunker up in a corner around the Temple Guard with a wall of Skinks out in front. This works against the scary things ie Warriors of Chaos, Daemons, Dragon spam lists. I’ve calculated that my chaff (all the Skink units plus both Terradons) only comes to 2 TPs under the 20-0 system, so I can afford to throw those away so long as it secures me a bigger, tastier target.
As always, comments/criticism is welcome.