Kk here we are, not to much altered
Saurus Oldblood on carnosaur
move*
bravery 10
wounds 12
save 4+
sunbolt gauntlet 4 18" 4/3/-1/1
Sunstone spear 3 2" 3/3/-2/d3
clawed forelimbs * 2" 3/3/-1/2
carnosaur’s bite * 2" 4+/3/-2/3
Damage table
wounds
0-3 4-5 6-7 8-9 10+
move
12” 12” 10” 8” 6”
claws
4 4 3 3 2
jaws
5 4 4 3 2
abilities
pinned down: 2 claw hits, +2 to jaw hits
blood frenzy: this model can run and charge in the same turn
Hand of the Gods: on a 6+ to hit the attack instead inflicts a mortal wound.
Blessed by the old ones: when this model takes a wound or mortal wound roll a die. On a 6+ that wound is ignored.
Blood roar:roll a die when an opponent makes a battle shock roll on a 2+a model is removed from that unit. On a 3-5 2 models are removed. On a 6+ d3 models run.
command ability
Ancient Warlord: A Saurus Oldblood is a veteran of battles without number – an experienced leader who is as inspirational to its kin as it is terrifying to the enemy. If the Saurus Oldblood uses this ability, then until your next hero phase, whenever a Saurus Hero from your army within 20" attacks in the combat phase, pick one of its weapons and add 2 to its Attacks characteristic until the end of the phase.
keywords ORDER, DAEMON, CELESTIAL, SERAPHON, CARNOSAUR, SAURUS, MONSTER, HERO, SAURUS OLDBLOOD
Saurus Scar-Veteran on carnosaur
move*
bravery 10
wounds 12
save 4+
Warblade. 6 1”. 3+/3+/-1/1
War Spear. 6. 2” 4+/3+/-1/1
Great Blade 3. 1” 4+/4+/-1/d3
clawed forelimbs * 2" 3+/3+/-1/2
carnosaur’s bite * 2"4+/3+/-2/3
Damage table
wounds
0-3
4-5
6-7
8-9
10+
move
12” 12” 10” 8” 6”
claws
4 4 3 3 2
jaws
5 4 4 3 2
abilities
pinned down: 2 claw hits, +2 jaw hits
blood frenzy: this model can run and charge in the same turn
Blood roar:roll a die when an opponent makes a battle shock roll on a 2+a model is removed from that unit. On a 4-3 2 models are removed. On a 6+ d3 models run.
Aeon Shield: when this model takes a wound or mortal wound, roll a die. On a 5+ that wound is ignored
The Scar-Veteran loses an ear-splitting roar that drives nearby saurus into a frenzy. If the Saurus ScarVeteran on Carnosaur uses this ability, pick a Saurus unit within 15". Until your next hero phase, whenever you roll a hit roll of 6 or more for a model in that unit, that model can immediately make one additional attack using the same weapon.
keywords ORDER, DAEMON, CELESTIAL, SERAPHON, CARNOSAUR, SAURUS, MONSTER, HERO, SAURUS SCAR-VETERAN
Saurus warriors
100/360
move 5"
bravery 10
wounds 1
save 4+
club 2 1" 4/3/-1/1
spear 2 2" 4/4/-1/1
Jaws and shield 1 1" 4/4/-/1
Alpha The leader of this unit is the Alpha Talon. An Alpha Talon makes 3 attacks rather than 2 with its Celestite weapon.
icon this unit can pile in 4" instead of 3"
shield: when this unit takes a wound or mortal wound, roll a die. On a 6+ that wound is ignored.
WARDRUM Models in this unit may carry wardrums. A unit that includes any war drums can march in its movement phase. When it does so, it doubles its Move characteristic but cannot run or charge in the same turn.
keywords ORDER, DAEMON, CELESTIAL, SERAPHON, SAURUS, SAURUS WARRIORS