OldBlood
Erta Wanderer
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ok tidying up a bit
Saurus gaurd
move 5"
bravery 10
wounds 2
save 3+
pole-arm 2 1" 3/3/-1/1
Jaws and shield 2 1" 4/4/-/1
alpha same
icon see above
shield 6+ shrug
wardrum same
sworn guardians -1 to shooting that
stegadon
wounds 12
engine of the gods
wounds 12
bastiladon
tide of snakes: the snakes never disipate you must have at least 1 target but for every missed snake add 1 to the tally
6-12 covered in scailed flesh: 8" around the bastiladon counts as cover for seraphon
13-24 Gods venom: jaws and shield attacks gain rend -1
25-36 rolling tide: units engaged in melee with an ark of soteck gets pushed back 4" at the end of there charge phase. if they can not they take d3 mortals as they are crushed under the weight of snakes
36+all of the above
at any time you can spend 10 snake points to deal a d3 mortals to a unit
Saurus gaurd
move 5"
bravery 10
wounds 2
save 3+
pole-arm 2 1" 3/3/-1/1
Jaws and shield 2 1" 4/4/-/1
alpha same
icon see above
shield 6+ shrug
wardrum same
sworn guardians -1 to shooting that
stegadon
wounds 12
engine of the gods
wounds 12
bastiladon
tide of snakes: the snakes never disipate you must have at least 1 target but for every missed snake add 1 to the tally
6-12 covered in scailed flesh: 8" around the bastiladon counts as cover for seraphon
13-24 Gods venom: jaws and shield attacks gain rend -1
25-36 rolling tide: units engaged in melee with an ark of soteck gets pushed back 4" at the end of there charge phase. if they can not they take d3 mortals as they are crushed under the weight of snakes
36+all of the above
at any time you can spend 10 snake points to deal a d3 mortals to a unit