OldBlood
Erta Wanderer
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almost all weapons only do 1 thing it's the ones that have more then one option that are the vast minority it is nither rare or a unit breaker to have a firm counter and in this case it isn't even that firm. you still get 10 attacks against 10 man units it's only really heavy units and heroes that don't get mauled by this thing and medium to large units get compleatly melted by this thing.Sunfires are literally only useable for one thing. Which makes it super obvious as to which units should counter it and which should run away from it. It also means that unless you can do that 1 thing, the entire weapon is just useless. Hence give it something like a fixed minimum amount of attacks to at least make the counter a fraction less obvious.
Also, the rend is far too easy to knock down to rely on that to deal with any and all small units. If he'd stay at maximum health the entire game & there was some way to avoid rolling badly when generating the stomps attack it wouldn't be needed. But this is not the case and can mean a stegadon with flamethrowers can be surprisingly harmless at times.
with two exceptions every unit in the game with more then 8 health charts and the two that don't are a 20 year old model that hasn't been updated with sigmar rules and a discontinued tomb kings unit. it is not a stated rule but it the way things are none the lessWhy would it need a damage table? Has GW explicitly stated they will always do that if you have more than X wounds? And if so, why? cuz that should not be a rule set in stone.
as apposed to all the times above that you wanted me to do both with a hero. also we have firm ways of choosing what you get with this roll(hence not random) and this is just another tool in the wheel house it's saved me more then a few times by throwing mortals 2 feet away. with three of these guys you have a warp lightning battery that does somthing if you failIt's fun, but out of place. Everything else is support & buff focussed. Having a random attack in there screws with how you'd use the unit & introduces complications when balancing as now it needs to balance utility against a nuke, which is difficult as they're two very different things.
wholly within is the way things are working now and i thought it was appropriate seeing the parallel has it to even then you can fit a lot in that much spaceMeh, I'd consider making it "buff X nearby units" or something. Just generally not a great fan of the aura's that require a unit to be wholly within it.