Temple Guard
Gothmog Lord of Balrogs
Active Member
- Messages
- 238
- Likes Received
- 135
- Trophy Points
- 43
===
Renegade [2000 pts]
Warhammer: The Old World, Lizardmen, Renegade
===
++ Characters [993 pts] ++
Slann Mage-Priest [305 pts]
- Hand weapon
- General
- Harrowing Scrutiny
- High Magic
Saurus Oldblood [407 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Shield
- Carnosaur
- Talisman of Protection
- Ogre Blade
Saurus Scar-Veteran [191 pts]
- Great weapon
- Heavy armour (Scaly skin)
- Shield
- Battle Standard Bearer [War Banner]
- On foot
- Glyph Necklace
Skink Priest [90 pts]
- Hand weapon
- Light armour (Calloused hide)
- On foot
- Ruby Ring of Ruin
- Battle Magic
++ Core Units [537 pts] ++
16 Temple Guard [347 pts]
- Hand weapons
- Halberds
- Shields
- Heavy armour (Scaly skin)
- Revered Guardian (champion) [Charmed Shield + Sword of Swiftness]
- Standard bearer [Sun Standard of Chotec]
- Musician
12 Skink Skirmishers [65 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
12 Skink Skirmishers [65 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
12 Skink Skirmishers [60 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
++ Special Units [215 pts] ++
Stegadon [215 pts]
- Hand weapons
- Javelins
- Great horns
- Giant bow
++ Rare Units [255 pts] ++
Ancient Stegadon [255 pts]
- Hand weapons
- Javelins
- Great horns
- Engine of the Gods
---
Seems preety bog standard still. But idea is to make that TG really a tough nut to Crack
Terror from the Slann'sHarrowing Scrutiny
MR -2 from the Scar Vet Glyph Necklace
-1 to hit from shooting from the sun standard
No stand and shoot vs them, sun std again
+1 to combat res from warbanner
2 stegs. Howdah change is so clutch for keeping them alive.
Skink priest goes with a Skink unit to try and dish out as much Battle Magic he can while still alive. Plus RRoR
The rest I think is pretty self explanatory
Renegade [2000 pts]
Warhammer: The Old World, Lizardmen, Renegade
===
++ Characters [993 pts] ++
Slann Mage-Priest [305 pts]
- Hand weapon
- General
- Harrowing Scrutiny
- High Magic
Saurus Oldblood [407 pts]
- Hand weapon
- Heavy armour (Scaly skin)
- Shield
- Carnosaur
- Talisman of Protection
- Ogre Blade
Saurus Scar-Veteran [191 pts]
- Great weapon
- Heavy armour (Scaly skin)
- Shield
- Battle Standard Bearer [War Banner]
- On foot
- Glyph Necklace
Skink Priest [90 pts]
- Hand weapon
- Light armour (Calloused hide)
- On foot
- Ruby Ring of Ruin
- Battle Magic
++ Core Units [537 pts] ++
16 Temple Guard [347 pts]
- Hand weapons
- Halberds
- Shields
- Heavy armour (Scaly skin)
- Revered Guardian (champion) [Charmed Shield + Sword of Swiftness]
- Standard bearer [Sun Standard of Chotec]
- Musician
12 Skink Skirmishers [65 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
12 Skink Skirmishers [65 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
12 Skink Skirmishers [60 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
++ Special Units [215 pts] ++
Stegadon [215 pts]
- Hand weapons
- Javelins
- Great horns
- Giant bow
++ Rare Units [255 pts] ++
Ancient Stegadon [255 pts]
- Hand weapons
- Javelins
- Great horns
- Engine of the Gods
---
Seems preety bog standard still. But idea is to make that TG really a tough nut to Crack
Terror from the Slann'sHarrowing Scrutiny
MR -2 from the Scar Vet Glyph Necklace
-1 to hit from shooting from the sun standard
No stand and shoot vs them, sun std again
+1 to combat res from warbanner
2 stegs. Howdah change is so clutch for keeping them alive.
Skink priest goes with a Skink unit to try and dish out as much Battle Magic he can while still alive. Plus RRoR
The rest I think is pretty self explanatory