Kroxigor
darren watson
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Tomorrow I have my first outing with all our new shiny toys at a 2000pt day event.
With what seems to be a general consensus amongst some prominent members of the AOS community seeing a recent faq meaning Shadowstrike Rippers can't deploy their toad, I'm going to take the following army for a test run incase this becomes the norm. (Personally I think it's silly, the same logic means the cellestant prime can't deploy from the cellestrial realm as he also isn't on the table to make use of his OWN ability).
Preparing for the worst is always the best in my experience.
So tomorrow (and this afternoon with a practice game) I'm gonna try the following:
General Kroak (still can't be drawn away from this chap)
Astrolith-Incandescent
Starpriest-Draco light
10 skinks boltspitters and shields x 3
6 Ripperdactyls
3 Ripperdactyls
Bastiladon solar
4 Razodons
Shadowstrike
100 points summoning (vortex)
I'm really interested to see if not having a starseer (and curse of fate for kroak) is as big a deal as I've previously worried about.
The new teleporting ability will potentially get kroak to some arcane terrain which will provide the same (arguably better) casting buff for him.
Also excited to use the Razodons again. 8 d6 shots rerolling misses (near astro) and potentially rerolling wounds (mystical terrain) is tonnes of fun. So far in the 2 games I've had since ghb2 came out both opponents forgot they also get a stand and shoot reaction on a 4 plus and this tipped the following combats in my favour.
I've not run a second unit of Rippers before. They're there to provide the toad for my Shadowstrike Rippers first and foremost. I'm hoping they will add some more reach to my small force and give my opponent another threat to their characters to consider.
Wish me luck
With what seems to be a general consensus amongst some prominent members of the AOS community seeing a recent faq meaning Shadowstrike Rippers can't deploy their toad, I'm going to take the following army for a test run incase this becomes the norm. (Personally I think it's silly, the same logic means the cellestant prime can't deploy from the cellestrial realm as he also isn't on the table to make use of his OWN ability).
Preparing for the worst is always the best in my experience.
So tomorrow (and this afternoon with a practice game) I'm gonna try the following:
General Kroak (still can't be drawn away from this chap)
Astrolith-Incandescent
Starpriest-Draco light
10 skinks boltspitters and shields x 3
6 Ripperdactyls
3 Ripperdactyls
Bastiladon solar
4 Razodons
Shadowstrike
100 points summoning (vortex)
I'm really interested to see if not having a starseer (and curse of fate for kroak) is as big a deal as I've previously worried about.
The new teleporting ability will potentially get kroak to some arcane terrain which will provide the same (arguably better) casting buff for him.
Also excited to use the Razodons again. 8 d6 shots rerolling misses (near astro) and potentially rerolling wounds (mystical terrain) is tonnes of fun. So far in the 2 games I've had since ghb2 came out both opponents forgot they also get a stand and shoot reaction on a 4 plus and this tipped the following combats in my favour.
I've not run a second unit of Rippers before. They're there to provide the toad for my Shadowstrike Rippers first and foremost. I'm hoping they will add some more reach to my small force and give my opponent another threat to their characters to consider.
Wish me luck