Slann
NIGHTBRINGER
Second Spawning
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Horrible... 5 points INCREASE for impact hit (1). Leadership 6!??!
I haven't seen anything really that'll make much difference. +1I on charge is useless in most cases for us
I really don't know what to expect from the Swedish comp guys, but with what I've got a vibe about, it'll be better then this.
These changes seem very drastic, i think im staying with 9th age.
Here is the alpha incase anyone hasn't seen it yet, looking really good so far in my opinion!
https://docs.google.com/document/d/1BdUboMHSwUrb4NHIqP4OihW7OL03V91gWrF79Ha0_2I/pub#h.fgyxcxtc2nq2
One change, more points for a cowboy? hehe ... yeah because that's seems like the only think that needed to be balancedThese guys have properly only played lizardmen very few times, or only faced them as opponents. My guess is the later
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Yeah this won't do diddle sh1t because lets face it:
Oldblood becoming 5pts more expensive is a joke. He'll still be an utterly beast for what we pay and nurfing the Deamon Prince will only make him much more eye catching once the games are rolling.
15pts more expensive scar vets won't quite change things, but it's a decent price bump.
I have to admit that the issue isn't the actual mount, but the character themself. Who else can claim to have a 4+ save on top of regular armour? The OB can very very easily gain 1+ save even on foot and still be a bad as's. Obviously this will highly depend on what magic items can be given though, if enchanted shield is gone it'll make a difference for the infantry OB.
I have to admit that the issue isn't the actual mount, but the character themself. Who else can claim to have a 4+ save on top of regular armour? The OB can very very easily gain 1+ save even on foot and still be a bad as's. Obviously this will highly depend on what magic items can be given though, if enchanted shield is gone it'll make a difference for the infantry OB.