Scar-Veteran
Pinktaco
Vessel of the Old Ones
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Figured this could be helpful for newcomers and maybe also a few veterans as well.
This thread is bascially a thread where you make a post with a single phrase stating something others might now have thought about (you can elaborate if you feel like). It can be about anything regarding lizardmen and the game (so if you have something smart about lizardmen in the deployment give it a shot!).
So, the rules are rather simple. Write something great, smart or something a lot of people forget/doesn't consider.
I'll go first:
The Slann can actually take high magic without the 35pts expensive loremaster discipline.
This means that you can actually fit in a kitted OB (GW, armour of destiny, dawnstone) and still have a slann + BSB and soul of stone or the staff/+2 channel discipline combo or whatever.
Your turn.
Necromancy Black - Dangerous terrain checks only happen if a model marches, charges, flees, overruns or pursues. Just moving doesn't cause them, so chariots are quite capable of safetly moving through terrain (they can't march anyways).
Necromancy Black - Mounts change the models unit type. This means a character on a carnosaur is imune to killing blow as he is no longer an infrantry type.
Necromancy Black - The FAQ drastically changed Steadfast from being an Unmodified leadership test to the steadfast unit ignoring the difference in the combat results.
Necromancy Black - Hex spells stack, so you can have multiple skink priests with the lore of heavens signature spell cast at one unit. The multiple -1 to hit means you're more likely to win combat and the multiple -1 to leadership makes them much more likely to break.
Scalenex - Fleeing units below 25% of their original size only rally on snake eyes. My group tends to forget this at least half the time. This is important for us to remember since it's not uncommon to have severely depleted Skinks on running around the board.
Scalenex - The general's inspiring presence doesn't matter but a BSB gives the player double the chances to roll snake eyes.
VampTeddy - A musician adds + 1 to rally.
T_Saurus - You can direct attacks against an opposing unit champion? Why not toss a single attack at them for the chance to remove an attack coming back?
Crillaz - Remember that a shield on a GW character only works for shooting attacks. No close combat.
Ondjage - Skirmishers cannot disrupt rank bonus when flanking!
Sleboda - Using the General's Ld is optional, but re-rolling a failed Ld check in range of the BSB is not.
So, if you fail your Casket roll by 1 and would be willing to accept that single wound, too bad - roll again.
This thread is bascially a thread where you make a post with a single phrase stating something others might now have thought about (you can elaborate if you feel like). It can be about anything regarding lizardmen and the game (so if you have something smart about lizardmen in the deployment give it a shot!).
So, the rules are rather simple. Write something great, smart or something a lot of people forget/doesn't consider.
I'll go first:
The Slann can actually take high magic without the 35pts expensive loremaster discipline.
This means that you can actually fit in a kitted OB (GW, armour of destiny, dawnstone) and still have a slann + BSB and soul of stone or the staff/+2 channel discipline combo or whatever.
Your turn.
Necromancy Black - Dangerous terrain checks only happen if a model marches, charges, flees, overruns or pursues. Just moving doesn't cause them, so chariots are quite capable of safetly moving through terrain (they can't march anyways).
Necromancy Black - Mounts change the models unit type. This means a character on a carnosaur is imune to killing blow as he is no longer an infrantry type.
Necromancy Black - The FAQ drastically changed Steadfast from being an Unmodified leadership test to the steadfast unit ignoring the difference in the combat results.
Necromancy Black - Hex spells stack, so you can have multiple skink priests with the lore of heavens signature spell cast at one unit. The multiple -1 to hit means you're more likely to win combat and the multiple -1 to leadership makes them much more likely to break.
Scalenex - Fleeing units below 25% of their original size only rally on snake eyes. My group tends to forget this at least half the time. This is important for us to remember since it's not uncommon to have severely depleted Skinks on running around the board.
Scalenex - The general's inspiring presence doesn't matter but a BSB gives the player double the chances to roll snake eyes.
VampTeddy - A musician adds + 1 to rally.
T_Saurus - You can direct attacks against an opposing unit champion? Why not toss a single attack at them for the chance to remove an attack coming back?
Crillaz - Remember that a shield on a GW character only works for shooting attacks. No close combat.
Ondjage - Skirmishers cannot disrupt rank bonus when flanking!
Sleboda - Using the General's Ld is optional, but re-rolling a failed Ld check in range of the BSB is not.
So, if you fail your Casket roll by 1 and would be willing to accept that single wound, too bad - roll again.