Saurus
Tubbe
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Hi ladies!
Lately i've been getting somewhat bored of running the same Lifestar/Saurus lists over and over again. Not that it hasen't prooved very effective - i've never topped turnies like i do with that list. But it just seems dull, not to mention every lizardmen player worth their salt in Denmark is running somewhat identical lists.
.. Enough rambling.. I figured what i'm most bored of is how "Locked" life lists end up being, seeing you want those saurus blocks in CC by turn 2, or 3 at the latest (and preferably stay there) you don't have much flexibility. Or movement even.
To be frank i don't think life lists takes any skills whatsoever, fights look pretty much alike. we all know how it goes. - So i wanted to try a more manuvable/Ranged list. Here is a 2k layout:
Slann + dice + lore + Ethereal + cupped hands + Carpet + BsB (Death) (Flying 'round to make use of the short range of death, and to be able to use the Leadership/BsB where it's needed)
Saurus x 25 + banner (Steadfast against most things is certainly nice for any list)
Shrox x 24 + banner (Fast and shooty in keeping with the "theme" + some needed high Str CC)
Skirmishers x 10 + javs (Used to do flee-reactions or just hurl some javs against slow armies)
Skirmishers x 10 + javs
Stegadon (Could make for a heavy counter charge against a weekened unit to break right through)
Chameleon skinks x 6 (Warmachines hunters, even though the death spells are super nice for this aswell)
Chameleon skinks x 6
Salamander x 2 + 2 handlers (Takes out most inf. with ease, + death makes that panic test much more fun)
Salamander x 2 + 2 handlers
This list has 66 points to spare, though i'd like to try and fit either 3 terradons or a priest with the forbidden rod (Suicide job, i know)
Any suggestions of how to be able to do this, or just comments/Critics in general are greatly aprieciated!
Lately i've been getting somewhat bored of running the same Lifestar/Saurus lists over and over again. Not that it hasen't prooved very effective - i've never topped turnies like i do with that list. But it just seems dull, not to mention every lizardmen player worth their salt in Denmark is running somewhat identical lists.
.. Enough rambling.. I figured what i'm most bored of is how "Locked" life lists end up being, seeing you want those saurus blocks in CC by turn 2, or 3 at the latest (and preferably stay there) you don't have much flexibility. Or movement even.
To be frank i don't think life lists takes any skills whatsoever, fights look pretty much alike. we all know how it goes. - So i wanted to try a more manuvable/Ranged list. Here is a 2k layout:
Slann + dice + lore + Ethereal + cupped hands + Carpet + BsB (Death) (Flying 'round to make use of the short range of death, and to be able to use the Leadership/BsB where it's needed)
Saurus x 25 + banner (Steadfast against most things is certainly nice for any list)
Shrox x 24 + banner (Fast and shooty in keeping with the "theme" + some needed high Str CC)
Skirmishers x 10 + javs (Used to do flee-reactions or just hurl some javs against slow armies)
Skirmishers x 10 + javs
Stegadon (Could make for a heavy counter charge against a weekened unit to break right through)
Chameleon skinks x 6 (Warmachines hunters, even though the death spells are super nice for this aswell)
Chameleon skinks x 6
Salamander x 2 + 2 handlers (Takes out most inf. with ease, + death makes that panic test much more fun)
Salamander x 2 + 2 handlers
This list has 66 points to spare, though i'd like to try and fit either 3 terradons or a priest with the forbidden rod (Suicide job, i know)
Any suggestions of how to be able to do this, or just comments/Critics in general are greatly aprieciated!