Re: Caneghem's Review of the Lizardmen! Special Characters a
Walgis said:
I dont know i was happy that vetoc did the book, now that we know everything it seems awfull. so much mistakes, so much bad wording. Its a shame.
We will se how does it play of in the end.
Have we been reading the same book? Apart from the Predatory Fighter thing needing clarification, I haven't experienced any problems with how the book has been written in terms of clear rules.
Walgis said:
And when you look at other books its just a joke. i mean a lot armys has stacking ward save to maks 3+ we have unstacable 6+ ward
Only one army has the ability to "stack" ward saves to 3+, and that's high elves. The only other army that could be described as "stacking" ward saves is Warriors of Chaos, and that only makes their parry saves go from 6 to 5 (and both impact hits and thunderstomps ignore Parry)
Walgis said:
other armys has buffs we have +1I fail buff
In terms of "buffs" from units, Empire has the two Buff wagons, both of which are very fragile and the same number of points as the Bastiladon, and I would never describe +1 I as a "fail" buff on an army that is characterised by its low initiative. Disregarding the ability for it to act as a foundation upon which to increase the unit's Init further with Hand of Glory, +1 I has a wide variety of effects, including making Saurus less vulnerable to I-based tests, making them strike before other Lizardmen armies, strike at the same time as Ogres, Vampire Counts, Tomb Kings, Dwarves, Chaos Dwarves, and Orcs, as well as making our characters strike before most enemies. It also means that our big monsters become basically immune to Initiative-based damage.
This is of course not taking into account the 3+ bound spell that comes with it, and being carried by a monster that (unlike the Empire buff wagon) can hold its own in close combat, and guard the flanks of our other units.
Walgis said:
Other armys can get more models in play we get on 4+ on one unit thats max 3 per game and its more expensive that buying those 3 in first place

yes yes you get a monster in that price but its also in shadows befaure normal monsters in other armys.
Vampire Counts and Tomb Kings are the only armies that get models back, though I barely rate TK since they don't have a dedicated "raise" spell, only d3+1 models back. In the case of Vampire Counts, that's just how their army has worked since their inception, and the fact they can bring models back is built into their playstyle (hence why their units are individually poor stat-wise), and requires casting various spells to occur.
I think you've fundamentally misunderstood what the Bastiladon is for, it isn't a monster-killer, it isn't a unit-destroyer, it's a durable Support unit with the ability to carry some mildly useful things on its back at the same time. If you expect it to charge into a horde or a Chimera and do well, you're going to be disappointed, because that isn't what it's for. If you move it up with your main Saurus blocks, using it to guard their flanks and increase their initiative/Solarbeam some stuff, then you'll find that they're very useful critters.