Terradon Riders – 17.5ss
Stat Change: Down a point of leadership, like all skinks
Unit Size: 3+
Equipment:
Hand Weapon
Lustrian Javelin
Special Rules:
Cold-blooded
Drop Rocks – same as before, D3 per terradon, not while fleeing or charging
Fear
Flying Cavalry
Forest Strider
Scaly Skin (6+)
Options:
One Terradon Rider can become a Sky Leader for 5ss
Entire unit may take fireleech bolas for 0.5ss per model
Fireleech bola – Range 6” Strength 4 Flaming, Quick to Fire
So the good old Terradons have gained a point of armor, lost a leadership, and gone up in points. The leadership really hurts these guys, since they are a unit that usually finds itself far into the enemy backfield. It is now worth the enemy taking out one of these for the panic check, which is a lot harder to pass now. Drop rocks is still excellent, essentially a non-dispellable non-magic missile that takes out a chaff unit for free. The bolas are interesting, as regen units will suddenly become vulnerable to our regular shooting. Think of popping a flaming wound onto a big regen unit, then unleashing your poisoned fury with a blowpipe stegadon. A flaming attack in the shooting phase makes all of your other shooting more potent. These are now more resilient to bow-fire, with their 5+ armor save, but at the same time they are a more tempting target for bow-fire, due to their lowered leadership. They perform many of the same roles, though in my view they have taken a hit overall due to their leadership.