Hi all,
I’ve got a campaign upcoming in which I intend to field my Lizardmen (new player to Lizardmen).
I’ll be competing with High Elves, Dark Elves, Vamps, Tomb Kings, Chaos dwarves and a few other factions.
2000 point base army with up to 100 pts of magical items on top. No named characters/end times.
I’ve prepared the following list, open to critique and suggestions:
Slann, level 4. BSB. Becalming cogitation, harmonic convergence, wandering deliberations. Channelling staff.
Scar Vet, Cold one, armour of Destiny, GW.
Scar Vet, Cold one, Dawn stone, dragonhelm, GW and Light armour.
2 x level 1 skink priests. One beasts one heavens.
2 x 20 saurus warriors. Full command.
2 x 10 skink skirmishers with javelins.
2 x 5 chameleon skinks.
20 temple guard. Full command.
2 x salamanders with extra snacks.
Any thoughts, feedback, changes welcomed.
I’ve got a campaign upcoming in which I intend to field my Lizardmen (new player to Lizardmen).
I’ll be competing with High Elves, Dark Elves, Vamps, Tomb Kings, Chaos dwarves and a few other factions.
2000 point base army with up to 100 pts of magical items on top. No named characters/end times.
I’ve prepared the following list, open to critique and suggestions:
Slann, level 4. BSB. Becalming cogitation, harmonic convergence, wandering deliberations. Channelling staff.
Scar Vet, Cold one, armour of Destiny, GW.
Scar Vet, Cold one, Dawn stone, dragonhelm, GW and Light armour.
2 x level 1 skink priests. One beasts one heavens.
2 x 20 saurus warriors. Full command.
2 x 10 skink skirmishers with javelins.
2 x 5 chameleon skinks.
20 temple guard. Full command.
2 x salamanders with extra snacks.
Any thoughts, feedback, changes welcomed.