Me and my boyfriend have a houserule that we can't concede unless 90% or more or your models have been removed from the game. It really helps keep people in the game, and AOS's system allows for crazy comebacks that I would've otherwise missed had I given up when things looked bad. Try and convince him to keep going no matter what cause if he wins on a comeback it'll be a massive confidence boost and hopefully will bring the "OP" comments to a minimum
That's a very good suggestion! We have had such games already, when in the end it was six Skinks vs. two Orruks and the rest of both armies was dead, with stuff like Starpriests running into melee hoping to backstab an Orruk with their dagger, the Wardokk hitting (and killing) the last Saurus Warrior with his melee weapon and so on.
The thing just is: I can hardly imagine any combination of events that would have lead to him winning that one last friday, which is why I accepted his capitulation at that point.
So is he seeing that he keeps over extending with his troops?
I am not sure. His line of thought as I imagine it to be:
A - I have a pure melee army, Seraphon has range
B -> I have to go into melee ASAP
C -> if I don't go first he will advance a few inches and shoot with the Stegadon and the Bastiladon until I die
D -> I have to go first
E -> when I go first and don't make the charge everyone is in range and gets shot.
F -> dammit everyone failed their charge, only the Maw-Krusha has enough range to make it in this round. Two options
--->1: I charge, I do some damage, then the Seraphon shoot and the Maw-Krusha dies.
--->2: I don't charge. I don't do damage. The Seraphon will then shoot AND charge the Maw-Krusha so he dies without doing a single wound.
G -> I have to charge with everyone that can and hope for the best, or at least that the Seraphon mess up their charge as well.
H ----> rest is dice luck.
And honestly I am not sure where he is wrong. I imagined I would be the Orruk player. What would I do? Perhaps I'd let the Seraphon get first turn (or take it myself, buffing my units, but don't advance) and hope they advance far enough so I can kill them (only the units with long range can shoot me at that point).... I think I would do that, maybe use those scraplaunchers to force the Seraphon to not turtle, and then countercharge them hard. In that melee vs. melee situation with the Firelance the Knights' low movement may hurt them seriously then.