Cold One
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Firstly let me state I will be playing LM and only LM and won't shelve my army. I love my Lizardmen!
That being said I think our saurus, temple guard, skinks, stegadons, terradons salamanders are fine. I can live with PF drawbacks though a FAQ in our favor would be awesome.
My gripes with the new book:
Carnosaur - more expensive (what?!!) still just as easy to kill from under the rider. I hoped GW would bring something fresh to the book not make this awesome model with meh statline and rules.
Ripperdactyls - the idea here is friggin awesome! honestly...But, why the hell do they give us the fighty MC that is only T3, I3, 2W, 4+Asv. IMO T4, 2+Asv and we could have had fighty MC that had a chance against elves too or WOC. Yes against very low Ini armies they get to unload, but against the others like elves you stand a good chance of losing them to bloody ASF archer attacks before they get to attack.
Trogladon - been mentioned by others its so bad not even going to bother...
Ark of sotek - not good enough even for its cheap cost ( seriously could they not make the autohits 6" range flat? why, oh why D6") You position it close between enemy units roll a 1,2 or 3 and wonder why did you even bother bringing that crap.
Plaque of dominion - crap ability but wait, its still too good lets make it a lvl3 bound spell.
Swifstride banner for 50 points - would have been semi-useful if we could take magical banners on anything but TG (seriously only on TG????)
Razordons - not convinced at all, if I take large units they can be good, but why should I saliies are still better.
I am cool with our current Slann, even with High Magic not because its awesome, but because its workable. I am cool with the fact that Cupped Hands removed etc etc.
Those things got nerfed as they should, a 7th ed book in 8th ed was too strong with our magic dominance. GW had a chance to shift the focus, they replied by nerfing all that shit and making our new units very mediocre.
Stegadons are frigging awesome when you do not face cannons.
End rant.
So we still have the same solid choices which we will play and can do well with, but its the same things we had. The new stuff just does not measure up. I can do better with my skinks, saurus, terradons, scar-vet cowboys than when I am using the new stuff.
So my lists look the same as they had ( because I never played skink cloud anyway) and that sucks after waiting so long for the "fresh" new book.
I have tried every new unit in our book, but when I want to build a stronger list none of our new units even crosses my mind...
That being said I think our saurus, temple guard, skinks, stegadons, terradons salamanders are fine. I can live with PF drawbacks though a FAQ in our favor would be awesome.
My gripes with the new book:
Carnosaur - more expensive (what?!!) still just as easy to kill from under the rider. I hoped GW would bring something fresh to the book not make this awesome model with meh statline and rules.
Ripperdactyls - the idea here is friggin awesome! honestly...But, why the hell do they give us the fighty MC that is only T3, I3, 2W, 4+Asv. IMO T4, 2+Asv and we could have had fighty MC that had a chance against elves too or WOC. Yes against very low Ini armies they get to unload, but against the others like elves you stand a good chance of losing them to bloody ASF archer attacks before they get to attack.
Trogladon - been mentioned by others its so bad not even going to bother...
Ark of sotek - not good enough even for its cheap cost ( seriously could they not make the autohits 6" range flat? why, oh why D6") You position it close between enemy units roll a 1,2 or 3 and wonder why did you even bother bringing that crap.
Plaque of dominion - crap ability but wait, its still too good lets make it a lvl3 bound spell.
Swifstride banner for 50 points - would have been semi-useful if we could take magical banners on anything but TG (seriously only on TG????)
Razordons - not convinced at all, if I take large units they can be good, but why should I saliies are still better.
I am cool with our current Slann, even with High Magic not because its awesome, but because its workable. I am cool with the fact that Cupped Hands removed etc etc.
Those things got nerfed as they should, a 7th ed book in 8th ed was too strong with our magic dominance. GW had a chance to shift the focus, they replied by nerfing all that shit and making our new units very mediocre.
Stegadons are frigging awesome when you do not face cannons.
End rant.
So we still have the same solid choices which we will play and can do well with, but its the same things we had. The new stuff just does not measure up. I can do better with my skinks, saurus, terradons, scar-vet cowboys than when I am using the new stuff.
So my lists look the same as they had ( because I never played skink cloud anyway) and that sucks after waiting so long for the "fresh" new book.
I have tried every new unit in our book, but when I want to build a stronger list none of our new units even crosses my mind...