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AoS 2018 is gonna be another tough year

Bonesplitterz have one or two decent lists, based on the Kunnin' Rukk Bataillon mostly, but the Brutal Rukk also offers some possibilities.
 
I want to sy 2000 points is the usual but I'm not 100% sure @Lord Agragax of Lunaxoatl . Fyreslayers are in a good spot right now for sure. Ghb2018 is going to be our time to shine lol. Hopefully.
 
Bonesplitterz actually have a competent list? :wideyed: They’re just Savage Orcs, Savage Orc Boar Boyz and Savage Orc characters, one of the armies with the smallest amount of choice in AoS!

well taking a quick look at em; they're orruks so they're fairly sturdy, they've got a crapton of anti-monster stuff. They've got an anti-horde spell. They've got quite good support characters. Given that they're orruks they're good in melee. Their stuff actually synergizes well. And since it's only like 8 units it's not like you have trouble getting the synergies going (unlike us, we rarely manage more synergies than 1 battalion and that tends to be specialised...) and it makes it more difficult to take out the lynch-pin units as you probably have a backup. On top of that they've got capable archers, cavalry, wizards and infantry. All in all they actually seem like a decent if small faction. And that's without looking at possible allies or the specific allegiance rules... they actually seem quite good :P
 
The Battletome also has some great stuff in it.
That being said: their many wounds hardly make up for their abysmal save and bravery. Without their bataillons they are not really good. Competitively they are more or less a one trick pony. I don't think anyone has ever played something other than the Kunnin Rukk in a Tournament. It is by far the strongest option they have.
 
Yeah I've never seen anything other than a kunnin rukk either. I used them in my stores path to Glory campaign they did alright mostly bc everyone brought monsters lol. They lol at stardrakes.
 
A friend of mine came up with a possible idea for hordes as well, Shadowstrike with 6 terradons with sunleech bolas. Go 2nd drop in terradons, have a 40 model skink unit teleport hold things up hope for the double turn do a fly by, bolas and skink shots. Keep the skinks falling back towards your remaining force(2 bastiladons, 2 units of 3Kroxi, skinks skink priests)have 3 rippers to fly around toward objectives sorry this is so jumbled just waking up lol.
You dont have to wait till 2nd turn. Shadowstrike doesn't say that when you bring the flying unit down from the skys that it counts as there move or happens at the end of the movement phase. So you can bring them down and then move 14" with them and drop the bombs the same turn.
 
That's pretty awesome, I've never noticed that it doesn't say it counts as their movement! Thanks @crazyhorse1321
 
Yeah I've never seen anything other than a kunnin rukk either. I used them in my stores path to Glory campaign they did alright mostly bc everyone brought monsters lol. They lol at stardrakes.
yeah, any army with a bunch of monstors is already screwed given the sheer amount of anti-monster nonsense they have.

The Battletome also has some great stuff in it.
That being said: their many wounds hardly make up for their abysmal save and bravery. Without their bataillons they are not really good. Competitively they are more or less a one trick pony. I don't think anyone has ever played something other than the Kunnin Rukk in a Tournament. It is by far the strongest option they have.
To be honest, they have a lot that could work. Hell they can make a very effective copy of a kroaknado. But it appears like the Kunnin ruk archers is just the easiest to abuse so it becomes the most popular by default.. tad dissapointing as the rest seems to vary from good to kind of amazing looking at it quickly on 1d4chan.
 
They are a lot of fun. The best part is outside of heroes, the army is just 2 boxes at 50 biz a box and you get 2 min size units per box.
 
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