Slann
Lord Agragax of Lunaxoatl
Eleventh Spawning
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I hope the Tyranids won and devoured the feeble Blood Angels, as should have happened in the real lore![]()




I have held back even reading the updates right now as they keep depressing me. I went to HH to get away from the nonsense 40k, IMO, has become and now it's starting to mesh up. I mostly liked 2nd so I don't really have any reason to change editions as I don't have a playgroup right now.Well, it's been... interesting to see where Horus Heresy 3.0's discourse has been going as of late, especially from the community itself. I've been wanting to hold off on final judgment of the edition until I get a chance to read the rulebook for myself, but the forecast doesn't seem to be looking good overall.
For my part, there are some changes from the previous edition that were looking good for the game in spite of my own concerns for how open to abuse they appear to be - the reworking of the force org chart into a detachment-based system to break up spam lists, for instance. However, other changes make me question if there was any human-level input in their decision making at all.
The biggest one recently is a matter of unit wargear options, or rather the inability to take it. I'm not just talking about the stuff that violates the "no model, no rule" policy that GW stamped down hard with in its other games, either. Even kits that they still sell with the wargear options included on the sprue can no longer take some of those options going into the new edition, or simply cannot be taken altogether.
Say you wanted a unit or two of Templar Brethren as an Imperial Fists player. The kit itself allows you to take them with a power sword, a bolt pistol, and a combat shield, with the bolt pistol and combat shield affixed to the same arm as a single piece. It should therefore follow that such a model would be eligible to take both a combat shield and bolt pistol at the same time, right? Not according to the new unit profile for them, which states that they have to choose one or the other... when the kit doesn't even offer them separately in the first place.
Okay, then let's go with a different example, like Tartaros Terminators. A plastic kit with multiple weapon options available to it, ranging from power swords and lightning claws to powerfists, along with combi-bolters on the side. Apparently powerfists are illegal on Tartaros terminators, regardless of whether you wanted to build them out of the box with them or not.
For an example of models with no rules, destroyer squads have been a thing throughout HH 1.0 and 2.0 as one of the premier generic legion "warcrime" units to take. Now? Their resin models, both with jump packs and without, have no rules at all, and thus cannot be played short of a big fat sloppy PDF apology.
And these are just the most immediate examples of this.
It's sad, really. I still want for this edition to succeed on some level, but it comes across as being so horrifically mismanaged that it makes it really hard to opt in at all, not least of which knowing that I may not even have a single army to play with out of the 2 and a half that I own when the edition is finally released.
Something involving fear and dead tau, I think.
Something involving fear and dead tau, I think.
I hope the Tyranids won and devoured the feeble Blood Angels, as should have happened in the real lore![]()
Any thought about how it went?![]()
If only you'd had a Round 6... it looks like the Tyranids would have won given they had pretty much overwhelmed everything except theFortress of Redemption"Dome of Angels". Perhaps it's worth staging that last turn of the game next time as you have photos to recreate the setup?
Also I'm curious to know what the rules were for allowing the Tyranid monsters managed to get onto the walls - did they just move up using their normal movement, or did they have to take some sort of test to be able to leap up onto the ramparts?