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TOW Lizardmen full unit tierlist

So I should be taking an extra hand weapon on the Skief by default? He doesn't need a shield and an extra poisoned attack is good...
Unless anything changed in the FAQ, taking an additional hand weapon means you don't get poison on either.
 
So I should be taking an extra hand weapon on the Skief by default? He doesn't need a shield and an extra poisoned attack is good...
It kinda depends on if you think your Steg will be charging. If he will be charging, cav spear, if you do not think so, additional handwpn.
I think I saw a post by @RipperDerek, who ran some simulations and Cav. Spear was the best choice for skink chief.
If you are charging that is. :)
 
Unless anything changed in the FAQ, taking an additional hand weapon means you don't get poison on either.
Why? It is not something like Obsidian Blades that stipulates handweapons, if you just have the poisoned attack special rule all your attacks, except magical weapon attacks, gets them.

Poisoned Attacks
Deadly toxins can turn an otherwise minor
injury into a mortal wound.
If a model with Poisoned Attacks rolls
a natural 6 when making a roll To Hit,
that hit will wound automatically. Unless
otherwise stated, a model with this special
rule may use it when making both shooting
and combat attacks. Any spells cast by the
model are unaffected, as are any attacks
made with magic weapons.
 
Interesting, well I guess you're right then and yes an extra poison attack for a few points is a bargain
 
So I should be taking an extra hand weapon on the Skief by default? He doesn't need a shield and an extra poisoned attack is good...
You can still use the shield ward save if you avoid to use the Stegadon armour save
 
Shield ward save? Like a magic item as a backup if your armour gets completely negated?
 
About the new post-FAQ Slann:

If you want to stay in dispel range of enemy casters then you're most likely in range of their spells. A couple of fireballs and you have yourself a dead frog and ethreal is not going to help. Ethreal still important vs normal shooting though.

If you don't use Slann for dispelling then a huge part of his strength is missing.

I feel the real new tax for Slann might be both a unit of Temple Guard and the ethreal upgrade.
 
Becalming cogitation my help too. But yes temple guard is much more important now, especially for a non ethereal Slann.
 
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