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GW News: LAS VEGAS OPEN 2025

Warriors of Chaos still shoot down the viewpoint that they're trying to keep the two ranges different from one another... they will continue to exist in both games.

Agreed, but it still wouldn't surprise me in the least if that was their justification all the same.

It doesn't need justification beyond: "There is no escape from Chaos, it mark us all".
 
I was just having my therapist appointment when news dropped.

Now I need another one.

Really dissapointed on the Beastmen and Savage orcs getting gutted, but at least that means I can finally chose if squares or rounds.

Skaven, it's good to have a list of what will get replaced.

SCE, some will get remade for this edition and launch box, some (sacrosanct chamber) will be put on the fridge for later.

Cultists seem to be going exclusively to Warcry, but this might be bound to change.

This is huge. Gotta wonder when we will get over this. Probably when they show the next new Skaven remodel.

A "lateral move".

From one lesser game to another lesser game! :cool:

Or WHFB 8E!
 
Is this even worth watching? Even if a broken clock is right twice a day, Discourse is always in the habit of making doomscreed when it comes to GW and Warhammer in general.

Clearly, One Page Rules and 3D printing are not enough to suck her attention away from sputtering "Games Workshop delenda est" at every opportunity she can.
 
Sorry if that question may be a little weird. But they showed that they're squating the stormcast castigators with gryph-hound. Do does that mean they're getting rid of just that set or are all castigators leaving, and was there any difference between those units aside from model count and one having a gryph-hound? Im just curious as mine are one of few models I consider truly done.
Also good riddance, those sculpts are cursed from my experience with them
 
Is this even worth watching? Even if a broken clock is right twice a day, Discourse is always in the habit of making doomscreed when it comes to GW and Warhammer in general.

Clearly, One Page Rules and 3D printing are not enough to suck her attention away from sputtering "Games Workshop delenda est" at every opportunity she can.
Fair enough. The video pertains to the current topic at hand, but I can see that her "style" is not necessarily for everyone. That said, in a field of pro-GW channels, I think a dissenting voice has its place.

And that would be the aforementioned promotion. The apex game.

That's not 6E cover.
You are correct, that is not the 6th edition cover. 6th edition is solid, but 8th edition is king! Bow down. :cool:
 
They're TOW-compatible. Of course they'd be discontinued for AoS.
Yeah, but the assumption had been that they'd continue to exist in both settings. It's a bit surprising they dissappear as a proper faction in AoS.

Well it doesn't make sense to keep the old Liberators when they're going to be given new sculpts.
Sure, but I had expected GW to explicitly seperate the two catagories, and explain which get new sculpts and which are deleted.
Not this confusing half-assed announcement.

Is this even worth watching? Even if a broken clock is right twice a day, Discourse is always in the habit of making doomscreed when it comes to GW and Warhammer in general.

Clearly, One Page Rules and 3D printing are not enough to suck her attention away from sputtering "Games Workshop delenda est" at every opportunity she can.
Not really, she seems to pretty exclusivly make clickbait when it comes to GW.


Sorry if that question may be a little weird. But they showed that they're squating the stormcast castigators with gryph-hound. Do does that mean they're getting rid of just that set or are all castigators leaving, and was there any difference between those units aside from model count and one having a gryph-hound? Im just curious as mine are one of few models I consider truly done.
Also good riddance, those sculpts are cursed from my experience with them
Honestly, who knows. GW's marketing is, as usual, confusing as hell....
 
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First look at warscrolls

The interesting bits:

  • Universal weapons rules from 40K seem to go into AoS now, with stuff like crits.
  • Liberators have lost their loadout options (dual hammers v.s. shield doesn't matter), but retain their grandhammer option.
  • It is unclear if what the champion model still does.
  • Bravery is replaced by "control" which represents objective control
  • Other than that, the SCE liberator scroll has nothing interesting or really new.

  • Nagash has a powerlevel which diminishes when he gets wounded. They don't actually explain what it is.
  • They explicitly mention his staff only buffs spellcasting during the hero phase
  • ward saves and some other abilities like "fly" have been moved to the keyword bar at the bottom. How this improves readability is a mystery.
  • Nagash is a wizard (9). Presumably that wizard (9) refers to his power level and is how many spells he can cast.
  • His personal spell states it can be cast more than once per turn. Presumably this means that the rule of one continues to ruin the lives of wizards.
  • His spell has both an offensive and defensive use; if that's going to be a trend for spells that would be nice.
  • Hand of dust is no longer a spell, it's now apparently a monstrous rampage.
  • Nagash has lost his spirit claws attack.
  • Outside of his power level Nagash does not have a damage table.
  • Nagash is now only a ossiarch unit?
Colour coding & symbols is nice and definitly improves readability. But putting abilities like wardsaves and fly in the freaking keyword bar promptly ruins the overal readability again.

The lack of a damage table is worrisome. Having monsters with only a few wounds left continue to hold objectives and do max damage is a bit lame...

The fact that they feel the need to explicitly mention that Nagash's staff only buffs his casting during the hero phase is interesting. But again, without any extra information it is difficult to tell if this is meaningfull or not. Does this mean we get spell casts at different moments? Or did they simply type that to increase the word count of the article?

Universal weapon rules are fine I guess, depending on what exactly we get. Bit odd to give such a powerfull ability to liberators of all things though given that they're the absolute most basic SCE unit. Especially when considering that this was essentially the special rule some of the more elite SCE units like retributors currently have...

The fact that Nagash now has the ossiarch keyword is potentially interesting, though that has little to do with the actual warscroll.

They mention ranged attacks are generally going to be reduced in range. Which seems odd since models and movement ranges don't seem to be reduced.

O and Nagash is a "warmaster" now while the liberators are just "infantry". Again, without any actual information of how that matters...

Other than that, again very little interesting information....
 
First look at warscrolls

The interesting bits:

  • Universal weapons rules from 40K seem to go into AoS now, with stuff like crits.
  • Liberators have lost their loadout options (dual hammers v.s. shield doesn't matter), but retain their grandhammer option.
  • It is unclear if what the champion model still does.
  • Bravery is replaced by "control" which represents objective control
  • Other than that, the SCE liberator scroll has nothing interesting or really new.

  • Nagash has a powerlevel which diminishes when he gets wounded. They don't actually explain what it is.
  • They explicitly mention his staff only buffs spellcasting during the hero phase
  • ward saves and some other abilities like "fly" have been moved to the keyword bar at the bottom. How this improves readability is a mystery.
  • Nagash is a wizard (9). Presumably that wizard (9) refers to his power level and is how many spells he can cast.
  • His personal spell states it can be cast more than once per turn. Presumably this means that the rule of one continues to ruin the lives of wizards.
  • His spell has both an offensive and defensive use; if that's going to be a trend for spells that would be nice.
  • Hand of dust is no longer a spell, it's now apparently a monstrous rampage.
  • Nagash has lost his spirit claws attack.
  • Outside of his power level Nagash does not have a damage table.
  • Nagash is now only a ossiarch unit?
Colour coding & symbols is nice and definitly improves readability. But putting abilities like wardsaves and fly in the freaking keyword bar promptly ruins the overal readability again.

The lack of a damage table is worrisome. Having monsters with only a few wounds left continue to hold objectives and do max damage is a bit lame...

The fact that they feel the need to explicitly mention that Nagash's staff only buffs his casting during the hero phase is interesting. But again, without any extra information it is difficult to tell if this is meaningfull or not. Does this mean we get spell casts at different moments? Or did they simply type that to increase the word count of the article?

Universal weapon rules are fine I guess, depending on what exactly we get. Bit odd to give such a powerfull ability to liberators of all things though given that they're the absolute most basic SCE unit. Especially when considering that this was essentially the special rule some of the more elite SCE units like retributors currently have...

The fact that Nagash now has the ossiarch keyword is potentially interesting, though that has little to do with the actual warscroll.

They mention ranged attacks are generally going to be reduced in range. Which seems odd since models and movement ranges don't seem to be reduced.

O and Nagash is a "warmaster" now while the liberators are just "infantry". Again, without any actual information of how that matters...

Other than that, again very little interesting information....
In small print below the image of Nagash's warscroll
"Note that while Ossiarch Bonereapers is a keyword here, Nagash has a separate Warscroll in each of the Faction Packs from Grand Alliance: Death."

We don't have quite enough info, but I assume "Warmaster" is similar to what we have now. He counts as a general, even if not the general.
 
In small print below the image of Nagash's warscroll
"Note that while Ossiarch Bonereapers is a keyword here, Nagash has a separate Warscroll in each of the Faction Packs from Grand Alliance: Death."

A missed that. Though that raises the question; is Nagash going to be different in each faction?

We don't have quite enough info, but I assume "Warmaster" is similar to what we have now. He counts as a general, even if not the general.
Probably something like that. But what that practically means is unknown.

Well no morale mechanic at all sucks... what good is a wargame with no interest in handling morale?
I'd guess morale gets some kinda generic rule. Leaving it out completly seems odd.
 
I like the return of levels, and how crazy high a wizard's can be now, I like they haven't removed Rampages (as a Thunder Lizard enjoyer that would've pissed me enough to not try the edition), I like that seems that magic is casted across the phases, I like the USR, I like the removal of Battleshock, which I liked in concept but was rubbish.
 
I like the return of levels, and how crazy high a wizard's can be now, I like they haven't removed Rampages (as a Thunder Lizard enjoyer that would've pissed me enough to not try the edition), I like that seems that magic is casted across the phases, I like the USR, I like the removal of Battleshock, which I liked in concept but was rubbish.
In fairness, Nagash already has 9 spell casts right now. So if that's all the powerlevel brings than nothing really changed.

God I wish GW gave actual information to clarify things so we wouldn't need to speculate if things actually changed or not....
 
You are correct, that is not the 6th edition cover. 6th edition is solid, but 8th edition is king! Bow down. :cool:

My brother in The Great Plan having ayahuasca and not sharing!

In fairness, Nagash already has 9 spell casts right now. So if that's all the powerlevel brings than nothing really changed.

God I wish GW gave actual information to clarify things so we wouldn't need to speculate if things actually changed or not....

I think we'll won't have to wait much until they explain what does that mean; I'm betting next week, but as I read this means that he is a level 9 wizard until he is taken to 10 wounds, when he becomes a level 6 wizard. They 40K10thed the damage tables.
 
Does this mean we get spell casts at different moments? Or did they simply type that to increase the word count of the article?
I like the return of levels, and how crazy high a wizard's can be now, I like they haven't removed Rampages (as a Thunder Lizard enjoyer that would've pissed me enough to not try the edition), I like that seems that magic is casted across the phases, I like the USR, I like the removal of Battleshock, which I liked in concept but was rubbish.

They've said somewhere that spell casting is done throughout the turn.

Edit, I've quickly looked over the articles and couldn't see this anywhere. I feel I pulled it from the video in one of the first articles "Here's What's changing in the new edition" where they state you can cast spells in your opponents turn. :oops:
 
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They've said somewhere that spell casting is done throughout the turn.
In that case it's interesting that Nagash's spellcasting bonus is limited to a specific phase. Hopefully it matters and he actually gets relevant spells for other phases and doesn't just ignore every other phase.
 
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