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What are you doing today hobbywise?

At the start of the school vacation I had promised my son he could paint another model of MESBG.
Yesterday I finally had time to set things up for him to paint.

With now two models painted by him we played a little battle of 100 points (with simple rules)
He was super excited during the whole game, this was helped by the fact that he obliterated my force :confused:

It was fun nonetheless :)

Grrr, Imrahil
Keep up the good parenting.
 
Carthage would be a fun army to play with - able to take light Levy troops in the style of the Persians, some phalanx Hoplite-style troops as per Greeks, elephants

You had me at elephants.

and as an army they would have to have a special rule that allows them to take a discount on mercenaries (as in Vercingetorix's rule in the SPQR rulebook that gives Gaul players a discount on mercenaries from their own faction). They would also be able to take a frakload of the different Mercenary troop options available in the back of the book

aaaaand as a former Dogs of War WFB player, this is just icing on the cake.

  • Numidian Javelinmen
  • Numidian Cavalry
  • Balearic Slingers
  • Gaesatae
  • I would have thought Greek Hoplites too due in the case of allies from Syracuse
Plus the option to take Mercenaries from Gaul or Iberia. Carthage would be a tough nut to crack due to its ability to play a wide array of different strategies. Probably the only disadvantage it may have is that I wouldn't imagine it would be able to field cavalry in its own army list, but that can easily be amended by taking Gallic Horsemen and Numidian Cavalry as mercenary heavy and light cavalry respectively.

aaaaand you just keep adding more frosting to the cake. Seriously, you had me at elephants. Why did you think I wanted to play Carthage in the first place?!? ELEPHANTS!!!
 
Played two back-to-back games at a friend's place today.

The first was a Black Seas game between my Russian fleet and his French. Russians have the issue of being something of a fleet of glass cannons, which doesn't go over well when you're using some of the slowest ships in the game against a fleet that prides itself in playing well in terms of manoeuvrability, nor does it help when you misjudge how close you are to a landmass so as to avoid becoming grounded (two of my 5th-Rates lost enough hull points through such accidents that they had to test to avoid "striking the colours" (tapping out). Even though my 1st-Rate somehow managed to survive being caught in a crossfire between two 3rd-Rates long enough to return fire both ways, I likely won't be using a 1st-Rate Ship-of-the-Line again in that fleet for some time. I may also have to consider dropping a good deal of my brigs in exchange for more 3rd- and 5th-Rate ships, though preferably not so much that it's monotonous.

The second was an Age of Sigmar game: my Skaven's first game under the new battletome versus my opponent's Ironjawz, using Contest of Generals (my opponent and I really don't care for the Seasons of War). It was a resounding table-wipe on my end at the hands of his Ironjawz by the end of turn 3. At best, I managed to kill off maybe a dozen heavily armoured orruks, most of which being done by my clawlord who almost put down my opponent's megaboss on his own in a round of combat. Apart from my own shortcomings of forgetting to bring my stormvermin, there's a couple of things that came out of that game. First, Rusted Spears on Clanrats (2"/1/5+/4+/-/1) are inexplicable garbage that are not worth taking due to how Strength in Numbers works (Melee attack range increases by 1" for every 10 models in the unit up to 3") and should have been merged with Rusted Blades (1"/1/4+/4+/-/1) instead like what happened with Deathrattle Skeletons. Second, Warp Lightning Cannons, let alone most war machines, are still overpriced garbage that you should avoid fielding at all costs. While it is still a cool model to have, you can't rely on it at all to put out the damage expected of a 150 point artillery piece.
 
Played two back-to-back games at a friend's place today.

The first was a Black Seas game between my Russian fleet and his French. Russians have the issue of being something of a fleet of glass cannons, which doesn't go over well when you're using some of the slowest ships in the game against a fleet that prides itself in playing well in terms of manoeuvrability, nor does it help when you misjudge how close you are to a landmass so as to avoid becoming grounded (two of my 5th-Rates lost enough hull points through such accidents that they had to test to avoid "striking the colours" (tapping out). Even though my 1st-Rate somehow managed to survive being caught in a crossfire between two 3rd-Rates long enough to return fire both ways, I likely won't be using a 1st-Rate Ship-of-the-Line again in that fleet for some time. I may also have to consider dropping a good deal of my brigs in exchange for more 3rd- and 5th-Rate ships, though preferably not so much that it's monotonous.

The second was an Age of Sigmar game: my Skaven's first game under the new battletome versus my opponent's Ironjawz, using Contest of Generals (my opponent and I really don't care for the Seasons of War). It was a resounding table-wipe on my end at the hands of his Ironjawz by the end of turn 3. At best, I managed to kill off maybe a dozen heavily armoured orruks, most of which being done by my clawlord who almost put down my opponent's megaboss on his own in a round of combat. Apart from my own shortcomings of forgetting to bring my stormvermin, there's a couple of things that came out of that game. First, Rusted Spears on Clanrats (2"/1/5+/4+/-/1) are inexplicable garbage that are not worth taking due to how Strength in Numbers works (Melee attack range increases by 1" for every 10 models in the unit up to 3") and should have been merged with Rusted Blades (1"/1/4+/4+/-/1) instead like what happened with Deathrattle Skeletons. Second, Warp Lightning Cannons, let alone most war machines, are still overpriced garbage that you should avoid fielding at all costs. While it is still a cool model to have, you can't rely on it at all to put out the damage expected of a 150 point artillery piece.


Yes, i totally agree that almost all the artillery are not worth their price.
Leaving aside our EotG (which i cannot really consider a cannon), one of the few that can be truly effective is the ossiarch catapult.
And maybe the SCE ballista?
 
Worked on four Frostgrave Cultists. One is finished, the other three are basecoated. I'll probably do four more so I have a second full crew for F:GA.

Padre
 
I bought some bits for a model train layout, and spent an unusually large amount of time perusing Gnoll miniatures from 3d printing companies on ebay and etsy.
 
This has been an interesting day. An old gaming buddy from my college days stopped into the store today. Had time to talk for a bit. He's had to slow down his hobby stuff due to a small child in his life, but is still working on stuff. Always nice to be able to talk hobby stuff with someone in person :D
 
This has been an interesting day. An old gaming buddy from my college days stopped into the store today. Had time to talk for a bit. He's had to slow down his hobby stuff due to a small child in his life, but is still working on stuff. Always nice to be able to talk hobby stuff with someone in person :D
You were in a hobby store on a Thursday?
 
It's not that unusual, i think.

If he had a day off it's perfectly natural to want to indulge in visiting a hobby store. I have a week off next week where I'm planning to visit at least two.

I didn't say anything was wrong with it. And I can understand wanting to visit on an off day.

Been plugging away at a Hellpit Abomination that I've been customizing with spare Verminlord bits, because Rat King.

View attachment 119875 View attachment 119874 View attachment 119876

There will probably be some more putty work I'll need to do on this, but that's about as far as I'll take it for today.

Excellent ratty-boi.
 
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