Okay fine, so we'll want to have a well-rounded list to cover all bases.
Definitely a Level 2 Skink Priest.
Definitely 3-4 Skink Skirmisher units with Javelin (can march and shoot with no modifiers except for long range)
At least one Chamo Skink unit (for the tactic you tried last time, but with the proper Grapeshot rules! Don't forget: -1 for Skirmishers and a further -1 for being Chamo Skinks. Always get your opponent to check if it's long range as then it's a further -1. Even Wood Elves are going to have trouble hitting them at a -3 to hit.)
Probably one or two Saurus blocks. If you can only afford one, I'd go with that as then it can soak up some damage and still be combat ready. They're slow to arrive so tend to get shot up.
OB or SV on CO, with GW, Light armour and 4+ ward save talisman (for cannon protection) and if you can, 5 COR as the protection for your OB (Look Out Sir can only be taken with models of the same troop type). This is a mean combination as he will be fast (march move 14") and can get right up and personal with whoever you want.
A Steg. I'd suggest Ancient Steg with 2 Giant Blowpipes (don't forget to roll 4D6 for multiple hits and either move to get within short range and shoot, or stand still and shoot at long range, either way you'll be rolling to hit on 6's but you'll auto-wound so you can play havoc with light infantry, chaff, etc.) Just remember, the Steg is not the be-all-end-all. He's a good monster for a back-up charge to you Saurus block, but will lose against a large infantry unit due to low WS and no rank/standard/musician bonus. His leadership is not great.
The problem is that WE, Empire and Dwarfs will all mostly choose to sit back and shoot the c**p out of you with their artillery/missile troops. Use the tactic that you were trying earlier with the Chamo Skinks, distract with the Skirmishers, while the Steg, Saurus and OB/SV gets close enough to charge. Remember it's always better to gang up and overwhelming win a combat, then lots of stalemates.
With Daemons, OK and Bret's they'll be trying to get into combat with you, so use your skirmishers and Chamo Skinks to harass them on the way. Use the Steg to Blowpipe them as much as possible and then use it for a counter charge / supporting charge. Same with OB/SV.
Let us know how it goes!
(Take lots of pictures!)
LoR
P.S. You really should go diving into the Tactics subforum as there are far greater minds than I who have written up entire Tacticas which are amazing. The above is just some rapid tactics off the top of my head. Have fun!
So together with your advices i tried to create an army list. There are in total 1.500 Points.
Saurus Oldblood:
->GW, Glittering Scales, Talisman of Preservation, Cold One.
-> 1+ Armour Save, 4+ Ward Save
= 246 Points
Saurus Scar-Veteran (BSB - never leave without one)
->Light Armour, Shield, Banner of Swiftness
= 130 Points
Skink Priest: (Lvl 2 - Lore of Heavens)
-> Scroll of Shielding, Ironcurse Icon
= 120 Points
Chameleon Skins x 10 = 130 Points
Cold One Riders x 5 = 180 Points
Ancient Stegadon with Blowpipes (+sharpened Horns, Unstoppable stampede) = 260 Points
Core Units:
24x Saurus Warriors (FC) = 294 Points
2x10x Skink Skirmishers (javelins and shield) = 140 Points
The BSB will get inside of the Saurus Warriors.
The Old Blood inside the Cold one Riders.
Don't know where to put the Skink-Priest.
I would love to have him on top of the stegadon because of the ironcurse icon. But this is only possible with EOTG.
I also thought taking Tetto'eko instead of the skink-priest. But then i remembered that i really need a battel standard bearer^^.
I am really interested of what you think of this list