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8th Ed. Lizardnewbie needs help

Thank you a lot for your guidance :)
I will tell you how it went next weekend .

but i have one last question.
I read a bit on this Forum about COR-Bus formation. Do you maybe have a link to such a kind of army list? I read That they are the most powerfull we can set. Duno if its true. But i would love to try it.
best way for me to learn is to See a finished list around 2.000 - 3.000 points. So i can see how to build them and what is Important for them :).
 
Ok i will try to modify the list and then Post ist again here.
But maybe you could help me with two questions.
One is the shooting attack from the troglodon.
Does it affect the whole enemy unit or is just one damn hit? And i have to Roll it with the BS Right?

the other question is about riden monsters. For example skink chief on a ancient stegadon. I know that shooting attacks have to be rolled if the stegadon or the chief gets hitted.
But how about Cannons? Is the whole model including the rider affected? Does Magic items like the dragonbane Gem also affect the stegadon?
Thanks for your help :)

With the Troglodon, his shooting attack only affects one model. And yes, you have to roll to hit. Normally that means only a 5+ roll will hit, due to the long range penalty. So it's really not a very reliable or useful attack. Every now and then you'll poison an Ogre or something, but don't take a Troglodon just because you'd like some shooting, you'll always be disappointed. I run a Troglodon all the time because I like the model and he's fun, but it's not at all an efficient choice.

About ridden monsters, page 105-106 of the rulebook tells you everything you need to know.
 
So i changed the list. Please your opinions.

Slaan- High Magic
BSB - Skavenfell Banner
Focus of Mystery, Iron Curse Icon

Scar-Vet:
GW, Armour of Destiny

Skink Priest (lvl1) - lore of beasts
Cloak of feathers

18x Saurus Warriors- FC

4x10x skink Skirmishers

2x5x chameleon skinks

18x temple guard - FC

1xAncient stegadon: Blowpipes, sharpened horns

1x2 salamander hunting pack w. Extra handlers


what do you think?
List looks pretty good! As @Lizards of Renown said, i indeed like the Channeling combo a lot (Harmonic Convergence+Channeling staff for 3 5+ channels), but i can also see not taking it to save some points. Also do not save on the Soul of Stone! It really helps with Miscasts, the Tactica section has a great article on it. I think we are past the point of strict upgrades, we are getting into personal preference now considering upgrades.

I think your combat blocks are a little small. I really like to go for 20 as a bare minimum, and i feel comfortable at 25, especially on Temple Guard blocks. Consider dropping some Champions for more dudes, Champions are generally just worse than adding an additional model. I would also consider cutting the Skink Priest for more Sauri, or maybe the Chameleons for more Sauri. You only have 1 monsters, in this iteration of the list, so you are not desperate for warmachine hunting anymore. Chameleons are still fine though. I think the Skink Priest is the real weak link here. The main thing he adds is Wyssans Wildform, but using the Lore of High Magic Lore Attribute, your Slann can get that as well as you need it. He also brings no Scroll, so you know, he also does not do that. Finally he also has the Cloak, which makes me think you want to go for Arcane Vassal shenenigans. I generally think Arcane Vassal is overrated, you can only cast Direct Damage spells through them, and our good Direct Damage spells (Fiery Convocation and Arcane Unforging) already have a good range of 24 inches. Tempest even has a longer range of 30 inches! More dudes instead of a priest makes sense for me here.
 
Thank you a lot for your guidance :)
I will tell you how it went next weekend .

but i have one last question.
I read a bit on this Forum about COR-Bus formation. Do you maybe have a link to such a kind of army list? I read That they are the most powerfull we can set. Duno if its true. But i would love to try it.
best way for me to learn is to See a finished list around 2.000 - 3.000 points. So i can see how to build them and what is Important for them :).
The COR bus? I am not quite sure what you mean. My tournament list is 2.4K, this is what i run. I do not think it is perfect, i dislike running 1 monster, but i do not really see what else i want to spend the final 200 or so points on. Maybe a horde of Temple Guard is the actual answer, but i do not know.
 
++ Standard (Lizardmen - Army Book (2013-8) -V8.8.0.) [2,400pts] ++
+ Uncategorised +
- Army Size: Army (0-2999 points)
+ Lords +
Slann Mage-Priest [470pts]: Lore of High Magic, Wizard Level 4
. Battle Standard Bearer: BRB - Standard of Discipline
. Disciplines of the Old Ones: Becalming Cogitation, Focus of Mystery, Harmonic Convergence, Soul of Stone
. Magic Items: BRB - Channeling Staff
+ Heroes +
Saurus Scar-Veteran [149pts]: Great Weapon
. Cold One
. Magic Items: BRB - Dawnstone, BRB - Gambler's Armour
Saurus Scar-Veteran [154pts]: Great Weapon
. Cold One
. Magic Items: BRB - Armour of Destiny
+ Core +
Skink Skirmishers [84pts]
. 12x Skink Skirmisher: 12x Lustrian Javelins with Shield
Skink Skirmishers [84pts]
. 12x Skink Skirmisher: 12x Lustrian Javelins with Shield
Skink Skirmishers [84pts]
. 12x Skink Skirmisher: 12x Lustrian Javelins with Shield
Skink Skirmishers [84pts]
. 12x Skink Skirmisher: 12x Lustrian Javelins with Shield
Skink Skirmishers [77pts]
. 11x Skink Skirmisher: 11x Lustrian Javelins with Shield
Skink Skirmishers [70pts]
. 10x Skink Skirmisher: 10x Lustrian Javelins with Shield
Skink Skirmishers [70pts]
. 10x Skink Skirmisher: 10x Lustrian Javelins with Shield
Skink Skirmishers [70pts]
. 10x Skink Skirmisher: 10x Lustrian Javelins with Shield
Skink Skirmishers [70pts]
. 10x Skink Skirmisher: 10x Lustrian Javelins with Shield
+ Special +
Temple Guard [384pts]: Musician, Standard Bearer, 26x Temple Guard
+ Rare +
Ancient Stegadon [230pts]: Two Giant Blowpipes
Salamander Hunting Pack [160pts]: Salamander Hunting Pack, Salamander Hunting Pack
Salamander Hunting Pack [160pts]: Salamander Hunting Pack, Salamander Hunting Pack
++ Total: [2,400pts] ++
Created with BattleScribe (https://battlescribe.net)
 
Thank you a lot for your guidance :)
I will tell you how it went next weekend .

but i have one last question.
I read a bit on this Forum about COR-Bus formation. Do you maybe have a link to such a kind of army list? I read That they are the most powerfull we can set. Duno if its true. But i would love to try it.
best way for me to learn is to See a finished list around 2.000 - 3.000 points. So i can see how to build them and what is Important for them :).
List looks pretty good! As @Lizards of Renown said, i indeed like the Channeling combo a lot (Harmonic Convergence+Channeling staff for 3 5+ channels), but i can also see not taking it to save some points. Also do not save on the Soul of Stone! It really helps with Miscasts, the Tactica section has a great article on it. I think we are past the point of strict upgrades, we are getting into personal preference now considering upgrades.

I think your combat blocks are a little small. I really like to go for 20 as a bare minimum, and i feel comfortable at 25, especially on Temple Guard blocks. Consider dropping some Champions for more dudes, Champions are generally just worse than adding an additional model. I would also consider cutting the Skink Priest for more Sauri, or maybe the Chameleons for more Sauri. You only have 1 monsters, in this iteration of the list, so you are not desperate for warmachine hunting anymore. Chameleons are still fine though. I think the Skink Priest is the real weak link here. The main thing he adds is Wyssans Wildform, but using the Lore of High Magic Lore Attribute, your Slann can get that as well as you need it. He also brings no Scroll, so you know, he also does not do that. Finally he also has the Cloak, which makes me think you want to go for Arcane Vassal shenenigans. I generally think Arcane Vassal is overrated, you can only cast Direct Damage spells through them, and our good Direct Damage spells (Fiery Convocation and Arcane Unforging) already have a good range of 24 inches. Tempest even has a longer range of 30 inches! More dudes instead of a priest makes sense for me here.

For the record, you can do direct damage and magic missiles.
 
Hey guys. Unnfortunately i could Not attend the tournamemt in Last Minute because of work. I was very furious but other tournaments will come.
Today i used the List to Play agains a Friend of mine and against his demons.
Was a pretty nice and Even fight, except for 1-2 things.
I almost killed my whole TG Unit because of an really bad miscast.
Luckily i didn‘t loose the Slaan.
 
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