Carnasaur
Kilvakar
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So what do you all think of these list ideas? I have absolutely no idea about who will be playing what, this is the first time I've been to any tournament and I'm honestly quite nervous, as all my games have been casual so far and I'm still not that great. But I do know Seraphon pretty well by this point, and I'm eager to start playing against more stuff than just my friends' Orks, Khorne, Gitz and Idoneth. I know he's not amazing at tournaments, but I kind of like the idea of bringing Lord Kroak to my first tournament just to show him the respect he deserves
So my first list idea is:
Allegiance: Seraphon
- Constellation: Thunder Lizard
- Grand Strategy: Hold the Line
- Triumphs: Inspired
Leaders
Lord Kroak (430)*
Engine of the Gods (265)***
- General
- Command Trait: Prime Warbeast
- Artefact: Cloak of Feathers
- Mount Trait: Beastmaster
- Universal Prayer Scripture: Curse
Saurus Astrolith Bearer (150)*
- Artefact: Fusil of Conflaguration
Skink Starpriest (130)*
- Spell: Hand of Glory
Battleline
10 x Saurus Guard (230)**
- Reinforced x 1
30 x Skinks (225)**
- Meteoric Javelins Celestite Daggers & Star Bucklers
- Reinforced x 2
20 x Skinks (150)*
- Meteoric Javelins Celestite Daggers & Star Bucklers
- Reinforced x 1
Units
3 x Kroxigor (150)***
Behemoths
Bastiladon with Solar Engine (250)***
Endless Spells & Invocations
The Burning Head (20)
Core Battalions
*Warlord
**Hunters of the Heartlands
***Thunderquake - Slayers
Additional Enhancements
Artefact
Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 132
Drops: 9
This list gets me a decent wound count, and a serious castle threat if I keep Kroak, his Guard, and the Astrolith together and keep the Engine and Bastiladon near them. The 30 Skinks and Starpriest can do some work on another part of the board, and 20 more Skinks can either screen something or go grab objectives. Kroxigors can be deployed pretty much anywhere near Skinks and hit anything that attacks them. I'm not sure if it would be better to drop some of the Guard to reinforce the 20 Skinks again, or even to split them into two groups for better melee coverage when Kroak gets close to the enemy.
My second list idea:
Allegiance: Seraphon
- Constellation: Thunder Lizard
- Grand Strategy: Beast Master
- Triumphs: Inspired
Leaders
Engine of the Gods (265)*
- General
- Command Trait: Prime Warbeast
- Artefact: Cloak of Feathers
- Mount Trait: Beastmaster
- Universal Prayer Scripture: Heal
Slann Starmaster (265)*
- Spell: Celestial Apotheosis
Terradon Chief (80)**
Celestant-Prime, Hammer of Sigmar (325)*
- Allies
Battleline
5 x Saurus Guard (115)*
Stegadon (265)***
- Weapon: Skystreak Bow
Stegadon (265)***
- Weapon: Skystreak Bow
Units
3 x Terradon Riders (105)**
- Starstrike Javelins
Behemoths
Bastiladon with Solar Engine (250)
Endless Spells & Invocations
Emerald Lifeswarm (60)
Core Battalions
*Warlord
**Vanguard
***Hunters of the Heartlands
Additional Enhancements
Artefact
Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 325 / 400
Wounds: 81
Drops: 9
This list still keeps the core Thunder Lizard units of a Slann, Engine and Bastiladon, but sacrifices wound count and pure damage potential for a lot more mobility with the Terradons and Celestant Prime and more monsters for battle tactics, plus Stegadons can do some pretty decent damage. This list is more or less an excuse to play my Couatl Celestant Prime proxy (I'm pretty sure the TO is ok with it).
And finally:
Allegiance: Seraphon
- Constellation: Thunder Lizard
- Grand Strategy: Hold the Line
- Triumphs:
Leaders
Saurus Oldblood on Carnosaur (270)**
- General
- Command Trait: Prime Warbeast
- Artefact: Blade of Realities
- Mount Trait: Beastmaster
Slann Starmaster (265)*
- Artefact: Itxi Grubs
- Spell: Celestial Apotheosis
Skink Starseer (145)*
- Spell: Hand of Glory
Skink Starpriest (130)*
- Artefact: Fusil of Conflaguration
- Spell: Hand of Glory
Skink Priest (80)**
- Universal Prayer Scripture: Heal
Skink Priest (80)**
- Universal Prayer Scripture: Heal
Battleline
30 x Skinks (225)***
- Boltspitters Celestite Daggers & Star Bucklers
- Reinforced x 2
30 x Skinks (225)***
- Boltspitters Celestite Daggers & Star Bucklers
- Reinforced x 2
5 x Saurus Knights (110)***
- Lances
5 x Saurus Guard (115)**
Behemoths
Bastiladon with Solar Engine (250)
Endless Spells & Invocations
Emerald Lifeswarm (60)
Chronomantic Cogs (45)
Core Battalions
*Command Entourage - Magnificent
**Warlord
***Hunters of the Heartlands
Additional Enhancements
Artefact
Artefact
Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 126
Drops: 11
The idea behind this one is to just overload on Skink shooting, use the Knights more as screens for the Skinks and just buff the heck out of the Skinks with the heroes. Use the Slann for magic support, and the Oldblood wait until a target presents itself and attack. And once again, it's an excuse to use my favorite model in the game (along with Kroak), Kroq-Gar! (AKA, the Oldblood on Carnosaur). I'm thinking I could try swapping the Cogs and Lifeswarm for the Soulsnare Shackles and Prismatic Palisade or Burning Head.
Allegiance: Seraphon
- Constellation: Thunder Lizard
- Grand Strategy: Hold the Line
- Triumphs: Inspired
Leaders
Lord Kroak (430)*
Engine of the Gods (265)***
- General
- Command Trait: Prime Warbeast
- Artefact: Cloak of Feathers
- Mount Trait: Beastmaster
- Universal Prayer Scripture: Curse
Saurus Astrolith Bearer (150)*
- Artefact: Fusil of Conflaguration
Skink Starpriest (130)*
- Spell: Hand of Glory
Battleline
10 x Saurus Guard (230)**
- Reinforced x 1
30 x Skinks (225)**
- Meteoric Javelins Celestite Daggers & Star Bucklers
- Reinforced x 2
20 x Skinks (150)*
- Meteoric Javelins Celestite Daggers & Star Bucklers
- Reinforced x 1
Units
3 x Kroxigor (150)***
Behemoths
Bastiladon with Solar Engine (250)***
Endless Spells & Invocations
The Burning Head (20)
Core Battalions
*Warlord
**Hunters of the Heartlands
***Thunderquake - Slayers
Additional Enhancements
Artefact
Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 132
Drops: 9
This list gets me a decent wound count, and a serious castle threat if I keep Kroak, his Guard, and the Astrolith together and keep the Engine and Bastiladon near them. The 30 Skinks and Starpriest can do some work on another part of the board, and 20 more Skinks can either screen something or go grab objectives. Kroxigors can be deployed pretty much anywhere near Skinks and hit anything that attacks them. I'm not sure if it would be better to drop some of the Guard to reinforce the 20 Skinks again, or even to split them into two groups for better melee coverage when Kroak gets close to the enemy.
My second list idea:
Allegiance: Seraphon
- Constellation: Thunder Lizard
- Grand Strategy: Beast Master
- Triumphs: Inspired
Leaders
Engine of the Gods (265)*
- General
- Command Trait: Prime Warbeast
- Artefact: Cloak of Feathers
- Mount Trait: Beastmaster
- Universal Prayer Scripture: Heal
Slann Starmaster (265)*
- Spell: Celestial Apotheosis
Terradon Chief (80)**
Celestant-Prime, Hammer of Sigmar (325)*
- Allies
Battleline
5 x Saurus Guard (115)*
Stegadon (265)***
- Weapon: Skystreak Bow
Stegadon (265)***
- Weapon: Skystreak Bow
Units
3 x Terradon Riders (105)**
- Starstrike Javelins
Behemoths
Bastiladon with Solar Engine (250)
Endless Spells & Invocations
Emerald Lifeswarm (60)
Core Battalions
*Warlord
**Vanguard
***Hunters of the Heartlands
Additional Enhancements
Artefact
Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 325 / 400
Wounds: 81
Drops: 9
This list still keeps the core Thunder Lizard units of a Slann, Engine and Bastiladon, but sacrifices wound count and pure damage potential for a lot more mobility with the Terradons and Celestant Prime and more monsters for battle tactics, plus Stegadons can do some pretty decent damage. This list is more or less an excuse to play my Couatl Celestant Prime proxy (I'm pretty sure the TO is ok with it).
And finally:
Allegiance: Seraphon
- Constellation: Thunder Lizard
- Grand Strategy: Hold the Line
- Triumphs:
Leaders
Saurus Oldblood on Carnosaur (270)**
- General
- Command Trait: Prime Warbeast
- Artefact: Blade of Realities
- Mount Trait: Beastmaster
Slann Starmaster (265)*
- Artefact: Itxi Grubs
- Spell: Celestial Apotheosis
Skink Starseer (145)*
- Spell: Hand of Glory
Skink Starpriest (130)*
- Artefact: Fusil of Conflaguration
- Spell: Hand of Glory
Skink Priest (80)**
- Universal Prayer Scripture: Heal
Skink Priest (80)**
- Universal Prayer Scripture: Heal
Battleline
30 x Skinks (225)***
- Boltspitters Celestite Daggers & Star Bucklers
- Reinforced x 2
30 x Skinks (225)***
- Boltspitters Celestite Daggers & Star Bucklers
- Reinforced x 2
5 x Saurus Knights (110)***
- Lances
5 x Saurus Guard (115)**
Behemoths
Bastiladon with Solar Engine (250)
Endless Spells & Invocations
Emerald Lifeswarm (60)
Chronomantic Cogs (45)
Core Battalions
*Command Entourage - Magnificent
**Warlord
***Hunters of the Heartlands
Additional Enhancements
Artefact
Artefact
Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 126
Drops: 11
The idea behind this one is to just overload on Skink shooting, use the Knights more as screens for the Skinks and just buff the heck out of the Skinks with the heroes. Use the Slann for magic support, and the Oldblood wait until a target presents itself and attack. And once again, it's an excuse to use my favorite model in the game (along with Kroak), Kroq-Gar! (AKA, the Oldblood on Carnosaur). I'm thinking I could try swapping the Cogs and Lifeswarm for the Soulsnare Shackles and Prismatic Palisade or Burning Head.