Slann
Scalenex
Keeper of the Indexes
- Messages
- 11,452
- Likes Received
- 20,359
- Trophy Points
- 113
I have pondered Scarterran ogres for some time. I like variety in my monsters but I also want the ecology of Scarterra to not seem totally implausible. For instance I don't want monsters so strong and voracious that would realistically kill everything in their geographic range then starve to death.
Ogre Option One: Scarterra has no ogres.
Pros: It's simple.
Cons: Ogres are kind of cool
Ogre Option Two: Ogres are a mortal race of humanoids that eats, sleeps, and breeds in the same manner as humans, elves, gnomes, etc
Pros: This would allow ogres to be a diverse race with both nice and mean variants.
Cons: Scarterra is already pretty crowded, and good or evil, ogres need to eat a lot.
Ogre Option Three: Ogres are a class of spirits that spend most of their time in the Aetherial realm but occasionally venture into the material plane to eat people when their divine patrons are feeling wrathful
Pros: Easy to implement and I don't have to think too hard how they fit into the ecosystem.
Cons: Ogres are a little too down to earth monsters compared to most of my other spirits. Compared to the Fachan, ogres are dull.
Ogre Option Four: Ogres are a kith of Fair Folk that spend most of their time in the realm of Fae Home but occasionally venture into the material plane to eat people.
Pros: Theoretically the best of both worlds for making ogres a mortal race and making them a spirit type.
Cons: Ogres kind of fill the same niche as Scarterran redcaps and I like redcaps more.
Ogres Option Four: A tiny number of ordinarily conceived human babies mutate into ogres in the womb for unknown reasons. Some societies kill ogre babies. Some abandon them. Some raise their ogres to be expendable warriors. Ogres have a reputation for being monstrous and it is often a self fulfilling prophecy as many ogres eventually decide "if they are going to treat me like a monster, I'm going to act like a monster."
Pros: This idea is the most unique. I don't remember who, but I think one of you guys came up with the idea of ogres being born to normal humans first, not me. I like to crowd source
Cons: The concept is cool, but in implementation it feels likes an videogame-esque excuse to throw a mini-boss into an enemy horde. Or alternatively, a repackaged version of The Hunchback of Notre Dame "Who is the real monster?"
Ogre Option Five: "Ogres" are not a race but they are a magical disease Mortals who are cannibals will gradually acquire ogre-like traits and if they reproduce, their offspring will be even more monstrous looking.
Pros: This meshes well with lots of real world mythology and it doesn't require me to make room in the ecosystem for a new species.
Cons: The exact definition of what is or isn't an ogre is fuzzy as is their power set.
I am leaning towards option five. I will now explain why. I have done a lot of internet research on monster lore from different cultures. Nearly cultures have some kind of local equivalent of the boogeyman. A stealthy monster that kidnaps misbehaving children.
Almost as common is a monster type for humans that mutate into monsters after tasting the flesh of other humans. Wendigo (Inuit), oni (Japanese), ogres (Germanic), skinchangers (Southwest Native Americans), Laistrygorians (Ancient Greek) are all very similar monsters. I'm sure if I kept looking I could find more ogre-like monsters that eat people. As of yet I haven't found an ogre-like flesh eating monster from African folklore but there are lots of blood drinking monsters. Makes sense for a continent with some of the deadliest mosquito born illnesses on Earth.
My friend and I Eron were talking and he said he thought it was a good world building tool if the same thing has different names in different lands, so I guess in Scarterra ogres, oni, wendigo, etc are going to be regional names of the same thing.
In West Colassia, where the majority of my stories are taking place, in the north cannibal monsters are "wendigo" and in the south, they are "ogres." I might create a variant for dwarf ogres. Dwarves code of honor means they are unlikely to dabble in cannibalism but they do live in an environment where food is scarce.
I'm going to use "ogres" as the generic term for the rest of this article.
The more an ogre engages in cannibalism, the more they physically change. Second and third generation ogres would generally have more extreme physical changes.
Note, I don't want to have ogres not try to eat man flesh, but they can and do eat other things. They probably mostly eat "normal" food though with a preference for meat. I figure most ogres try not to eat more people than they can realistically get away with.
Some ogres stalk the remote wilderness but most physically resemble normal humans enough that they can live among them, though not closely among them. In other words they want to be close to humans that they could eat but not so close that their dark secret of cannibalism is revealed.
Ogres pretending to be humans usually live on the outskirts of society and gravitate towards professions that let them socially distance from others. Such as tanners (the smell keeps tanneries on the edge of settlements), trappers (who go on wilderness expeditions), grave diggers (who are social pariahs and have access to human corpses), criminal enterprises etc.
A lot of ogres are lone monsters, but a lot of ogres live in small family or faux family units. In this case ogre family members will take different roles with the more human looking family members playing the role of lure. Ogre families may or may not try to "recruit" new family members by kidnapping ordinary humans or tricking humans into eating human flesh. I don't want to get too deep into this because it's half the premise of more than one horror movie series.
Ogres and ogresses are commonly larger than normal humans. Usually the primary power they develop is increased strength and resilience. Usually they first weakness they develop is an ugly visage, often having disproportionately large heads and hands.
But I can leave it vague for secondary powers and weaknesses. A ogre living in a cold environment (aka wendigo) might develop thick white fur while a ogre living in a warm desert would develop an ability to tunnel in sand creating traps like a giant ant lion.
I got some wiggle room, no two ogres would look exactly the same or have the same powers, appearance or abilities and since they are essentially human, they could have the full range of human skills. One might be a skilled outdoorsmen, one might be a cat burglar, and another a conman.
Story wise, ogres by any name, would probably fall into he category of Monster of the Week rather than be a major campaign or novel villain though I suppose an ogre crime boss might be a cool concept. Even as a Monster of the Week, that's a multi-faceted adventure. Part One of the story is piecing together why people are disappearing. Part Two is identifying the ogres and making a plan, and Part Three is the actual physical confrontation.
Ogre Option One: Scarterra has no ogres.
Pros: It's simple.
Cons: Ogres are kind of cool
Ogre Option Two: Ogres are a mortal race of humanoids that eats, sleeps, and breeds in the same manner as humans, elves, gnomes, etc
Pros: This would allow ogres to be a diverse race with both nice and mean variants.
Cons: Scarterra is already pretty crowded, and good or evil, ogres need to eat a lot.
Ogre Option Three: Ogres are a class of spirits that spend most of their time in the Aetherial realm but occasionally venture into the material plane to eat people when their divine patrons are feeling wrathful
Pros: Easy to implement and I don't have to think too hard how they fit into the ecosystem.
Cons: Ogres are a little too down to earth monsters compared to most of my other spirits. Compared to the Fachan, ogres are dull.
Ogre Option Four: Ogres are a kith of Fair Folk that spend most of their time in the realm of Fae Home but occasionally venture into the material plane to eat people.
Pros: Theoretically the best of both worlds for making ogres a mortal race and making them a spirit type.
Cons: Ogres kind of fill the same niche as Scarterran redcaps and I like redcaps more.
Ogres Option Four: A tiny number of ordinarily conceived human babies mutate into ogres in the womb for unknown reasons. Some societies kill ogre babies. Some abandon them. Some raise their ogres to be expendable warriors. Ogres have a reputation for being monstrous and it is often a self fulfilling prophecy as many ogres eventually decide "if they are going to treat me like a monster, I'm going to act like a monster."
Pros: This idea is the most unique. I don't remember who, but I think one of you guys came up with the idea of ogres being born to normal humans first, not me. I like to crowd source
Cons: The concept is cool, but in implementation it feels likes an videogame-esque excuse to throw a mini-boss into an enemy horde. Or alternatively, a repackaged version of The Hunchback of Notre Dame "Who is the real monster?"
Ogre Option Five: "Ogres" are not a race but they are a magical disease Mortals who are cannibals will gradually acquire ogre-like traits and if they reproduce, their offspring will be even more monstrous looking.
Pros: This meshes well with lots of real world mythology and it doesn't require me to make room in the ecosystem for a new species.
Cons: The exact definition of what is or isn't an ogre is fuzzy as is their power set.
I am leaning towards option five. I will now explain why. I have done a lot of internet research on monster lore from different cultures. Nearly cultures have some kind of local equivalent of the boogeyman. A stealthy monster that kidnaps misbehaving children.
Almost as common is a monster type for humans that mutate into monsters after tasting the flesh of other humans. Wendigo (Inuit), oni (Japanese), ogres (Germanic), skinchangers (Southwest Native Americans), Laistrygorians (Ancient Greek) are all very similar monsters. I'm sure if I kept looking I could find more ogre-like monsters that eat people. As of yet I haven't found an ogre-like flesh eating monster from African folklore but there are lots of blood drinking monsters. Makes sense for a continent with some of the deadliest mosquito born illnesses on Earth.
My friend and I Eron were talking and he said he thought it was a good world building tool if the same thing has different names in different lands, so I guess in Scarterra ogres, oni, wendigo, etc are going to be regional names of the same thing.
In West Colassia, where the majority of my stories are taking place, in the north cannibal monsters are "wendigo" and in the south, they are "ogres." I might create a variant for dwarf ogres. Dwarves code of honor means they are unlikely to dabble in cannibalism but they do live in an environment where food is scarce.
I'm going to use "ogres" as the generic term for the rest of this article.
The more an ogre engages in cannibalism, the more they physically change. Second and third generation ogres would generally have more extreme physical changes.
Note, I don't want to have ogres not try to eat man flesh, but they can and do eat other things. They probably mostly eat "normal" food though with a preference for meat. I figure most ogres try not to eat more people than they can realistically get away with.
Some ogres stalk the remote wilderness but most physically resemble normal humans enough that they can live among them, though not closely among them. In other words they want to be close to humans that they could eat but not so close that their dark secret of cannibalism is revealed.
Ogres pretending to be humans usually live on the outskirts of society and gravitate towards professions that let them socially distance from others. Such as tanners (the smell keeps tanneries on the edge of settlements), trappers (who go on wilderness expeditions), grave diggers (who are social pariahs and have access to human corpses), criminal enterprises etc.
A lot of ogres are lone monsters, but a lot of ogres live in small family or faux family units. In this case ogre family members will take different roles with the more human looking family members playing the role of lure. Ogre families may or may not try to "recruit" new family members by kidnapping ordinary humans or tricking humans into eating human flesh. I don't want to get too deep into this because it's half the premise of more than one horror movie series.
Ogres and ogresses are commonly larger than normal humans. Usually the primary power they develop is increased strength and resilience. Usually they first weakness they develop is an ugly visage, often having disproportionately large heads and hands.
But I can leave it vague for secondary powers and weaknesses. A ogre living in a cold environment (aka wendigo) might develop thick white fur while a ogre living in a warm desert would develop an ability to tunnel in sand creating traps like a giant ant lion.
I got some wiggle room, no two ogres would look exactly the same or have the same powers, appearance or abilities and since they are essentially human, they could have the full range of human skills. One might be a skilled outdoorsmen, one might be a cat burglar, and another a conman.
Story wise, ogres by any name, would probably fall into he category of Monster of the Week rather than be a major campaign or novel villain though I suppose an ogre crime boss might be a cool concept. Even as a Monster of the Week, that's a multi-faceted adventure. Part One of the story is piecing together why people are disappearing. Part Two is identifying the ogres and making a plan, and Part Three is the actual physical confrontation.
Last edited: