I hope that helps answer the question.
Sadly it doesn't. This anwsers the question:
"How do I win the overal game when flanking palladors are a thing I have to deal with"
And your anwsers are essentially one of the following options:
- Gain local superiourity elsewhere that is more valuable than the local superiourity of the palladors will be over there. (e.g. sacrifice one objective to the palladors, but take 2 objectives yourself elsewhere)
- Keep something scary ( e.g. over 200 points worth of seraphon) nearby so the palladors don't gain local superiourity.
- Buy time by sacrificing minor units to them so the local superiourity isn't worth the effort for the palladors.
Which is fair enough for a competitive setting. But these are all global solutions to a local problem. None of those solve the local problem locally.
To solve it locally you'd need to anwser the following question:
"How do I realisticly retain local superiourity, or at least local equivalency, against a unit of palladors when my local options are limited to mostly unsupported basic units (e.g. sub 200 points worth of seraphon). E.g. when protecting an objective away from my main army"
And the anwser to that question seems to consistently be:
- You can't. You need at least 200+ points of seraphon locally to realisticly fight back against palladors. If all you have locally is something like 20 skinks or 20 warriors, or 10 skinks and a priest etc. they will lose and die. Probably without doing much damage in return. And even if we weren't limited locally to sub 200 points we'd still need to get the first strike, because those palladors can take down a carnosaur, stegadon or horde of skinks if they go first.
And I do not like that because the grander implication of this is that sub-200 points we're very easy to outmatch locally. And imho it kind of sucks to need to bring 200-300 points worth of stuff everywhere I go
and make sure to always get the first strike just to not give away local superiourity to a random unsupported 170 point unit (and in the grander scheme of thing, to similar independent units. Usually in the 150-200 point range)
And again, for a competitive setting this doesn't matter much. There's global anwsers available in the grander scheme of things. But for more casual games this matters. Plus, what I personally really don't like is that it only allows global solutions to solve a local problem. I want to have
some local solutions available as well. I'm fine with the global solutions being better competitivly. But I want the option of solving a local problem locally.
Also you know, it is kinda weird that we can't deal with a 170 point unit without having at least a 40 point advantage, preferably more, on top of needing first strike. Like you'd think 200 points worth of stuff would be able to beat a 170 points worth of stuff. You have 17% more stuff after all. That should be a significant advantage. Not being able to do that does not seem super fair... And yeah, globally this isn't an issue, but it seems like very weird local balancing.
Well you did weight it heavily in their favor if you sent 20 in at once you have a good chance of winning and 30 would win outright. The only reason paladors did so well was them only having to deal with ten at a time
O sure, it's heavily in their favour. But that is kind of the point because that is what realisticly happens in the situation I'm describing. You wont have a unit of 30 Saurus just standing around on the objective, that'd be a waste. A big unit like that should be doing something more usefull. But you might have 1 MSU guarding the objective and another screen or two nearby enough that they can try to come and help the next turn.