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Putzfrau
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The hero status isn't the most important part, though it helps, as heroes are force multipliers with their buffs, can carry artifacts, can have traits etc. making heroes inherently valuable to kill. The important part is that it's a 200+ model. It's by definition valuable because its a decent chunk of your total point value (on top of the aforementioned bonus value it simply being a hero brings). If your opponent seperates >10% worth of his army from the main body it's nearly always worth formulating a proper response to that.
And yeah, obviously the exact point limit is arbitray, there's no real reason why it should be 200+ and not 210+ or 190+. But you need to pick something. And most point ranges do fall in certain classes. E.g. a unit of ~100 points tends to be basic battleline or a minor support hero, ~150 tends to be more elite troops that can function independly or the more powerfull heroes, 200+ tends to be where the behemoths, the most powerfull heroes & most elite units are. 200 also seems to be more or less the minimum for combo's to start (e.g. 1 MSU knights + any relevant buff hero is already 210+ or so). Hence I took 200+ as a cut-off point
As i mentioned its the result thats important. We have plenty of units that can achieve this result you're just arbitrarily not including them for whatever reason.
I need it because of what @Killer Angel says
Achieving local superiority isn't hard for us. However, we are hyperfocussed on creating local superiourity in one specific spot, and sacrifice nearly all combat effectiveness in every other area for it.
While focusing on local superiority is fine, we shouldn't be completely harmless everywhere else.
Imho, those places where we are not currently focused should at least retain the ability fight back. But right now, whereever we don't have local superiority we basicly only have bodies to be fed into the meatgrinder and our opponents can pretty much attack with impunity, even their own fodder won't have terribly much to fear.
The language you're using is too extreme. We rely on buffs yes, but we are not "completely harmless" everywhere else. The game doesn't operate in this black and white existence you seem to view it in. The fact that we don't have mournfang simply DOES NOT MEAN we "only have bodies to be fed into the meatgrinder and our opponents can pretty much attack with impunity."
That is so factually incorrect and so unnecessarily exaggerated it stops being a legitimate argument.
We're basicly complete feast or famine when it concerns local combat prowess. Either there's at least 200-300 points worth of seraphon locally for a big scary combo or behemoth, or it's sub 200 points worth of cannonfodder that'l struggle to do more than a handfull of wounds against even basic opponents in a single round. There's no in between, like the aforementioned eels/palladors/etc. who might not achieve direct local superiority against the more powerfull foes, but can at least threaten them, and who will utterly crush basic units & screens with ease.
That's literally a tiny, 100 point window. I hardly think because there isn't a unit that fits perfectly in that window (salamanders, krox) that we are "feast or famine."
hmm who else khorn, parts of cities, DoK, uuuuh death? i think that's it not many armies out there that need 3 or more overlapping heroes to work. most work off of 1 maybe 2 or just run in power pairs.
DoK, Fyreslayers, Tzeentch Archaon, Knights of the Empty Throne, cities, all of death (i'd even argue OBR).
didn't SoB just come out though? there are almost no buffs in that book. sure GW buggered it up royaly but they are still making attempts to make unbuffed armies. KO is also fairly new and they have very few buffs. stone horns, phoenix guard, keepers, marauders, pinks . all of those came out in the last year and a half and they all are unbuffed good warscrolls. so out of the last 8 books at least 5 of them have that as a option.
If we are simply talking "unbuffed good warscrolls" theres terradons, chamos, salamanders, stegs, and carnos, just to name a few.
All of those units are strong based off just what you see on the warscroll. And i guess, that's kind of where my confusion comes from. What's the point exactly? That we don't have good warscrolls without buffs? Well, we clearly do. Any of the above fit that example. That we don't have a 100-200 point unit that can push a flank unbuffed? Krox or a single salamander or a carnosaur (at 210, its like 10 points? Really?) all could fit this specific, niche role if you really REALLY need to.
Or is it that as an army we rely heavily on buffs. Because we obviously do. I'm not arguing that point. I've always, exclusively been arguing against this exaggerated, extreme idea that we are "completely harmless" with no buffs or our only option for dealing with something thats away from the buffing core of our army is to "drown it in cannon fodder."
Things just aren't that black and white when you're actually playing the game and needing in-game solutions to in-game problems. There's a practicality that exists and in that practicality we seem to do more than fine.
As @Jason839 mentioned a few pages back, its the result that matters. Do we have the right combination of things in our book to solve any given problem. And the answer is undoubtedly, wholeheartedly YES. SO MUCH YES. The book has options coming out of every pore, more solutions than some entire factions. It's insane the amount of flexibility our book has. I can't believe this forum isn't overflowing at any given moment with lizard players gushing about weird strategies they tried or happiness over being able to make a decent army out of whatever niche model choice is their absolute favorite.
BUT, since this is starting to drag on let's clear this up for anyone who's coming in late:
ARE SERAPHON AN ARMY THAT RELIES HEAVILY ON BUFFS?
Yes, obviously. It's clearly how the army was designed. They are also one of the armies that more heavily relies on buffs than others. DoK or Knights of the Empty throne or even fyreslayers might fall into that same category.
ARE ALL OF THEIR WARSCROLLS TRASH WITHOUT BUFFS?
No, of course not. Salamanders are still probably one of, if not the best warscroll in the game completely unbuffed. Carnos are a fantastic, super cheap monster that will push any screen in the game off any objective with or without its own built in command ability buffs. Chamos will always keep people honest with their backline because they threaten heroes. A unit of 5 saurus knights will absolutely chew through any legitimate screen in the game without much issue. Terradons massive movement and mortal wound ability again, keeps everyone's backline honestly.
DO SERAPHON HAVE AN EELS EQUIVILANT WARSCROLL?
Of course not. Seraphon don't need an eels equivalent warscroll because they achieve a similar thing in a variety of different ways. Not all armies have the same solution to the same problem. But they all have a solution.
WHAT DOES RELYING ON BUFFS MEAN FOR OUR ARMY?
It means you have to think a tiny bit more. It shouldn't stop you from achieving anything you're looking to achieve in this game, it just means the solution isn't "push this unit forward without thinking."
WHY ARE YOU ALWAYS ARGUING ABOUT SERAPHON BEING STRONG?
Because this forum is consistently putting out overly exaggerated or hyperbolic statements that IMO give any new player or someone who doesnt play the game regularly a fundamentally incorrect and incomplete understanding of our army and this game. People will think to themselves "all our warscrolls are useless without buffs" in an actual game and literally not make plays they otherwise would have because of their incomplete and incorrect understanding.
Or they might think "this army is only held up by kroak and skinks, every other build is bad" and choose to only play a fangs kroak/skink spam army if they want to be competitive.
Or they might think "Salamanders aren't worth their points, i guess i won't use them" which means they would be missing out on the absolute monster of a unit that salamanders still are.
There are countless examples of these hyperbolic, exaggerated statements being thrown around with little to no context. Why are those things true? Based on what experience? Into what matchups? On what battleplans?
WHY ARE YOU CONSTANTLY TELLING PEOPLE TO PLAY MORE? THAT'S PRETTY OBNOXIOUS.
Because so much of this game isnt readily apparent unless you are actually playing it. I fell into the same trap when i wasn't playing as often. It's easy to feel like you've got a clear grasp of everything when you talk about it a lot and read about it a lot and look at the warscrolls a lot.
But if you're not playing a lot you -really- don't know. There's simply too many variables at any given time that can completely change how any give warscroll works out, or how much a buff combination matters, or how to deal with a specific problem... like a unit of goregruntas on a flank (the solution to that specific problem is not "drown them in cannon fodder.") I also think it perpetuates this "black and white" problem i mentioned earlier. It's too easy to make situations seem cut and dry when they are anything but. It's too easy to remove and all nuance that happens from actually playing the game.
If you have not played this army a lot, into a lot of matchups, on a lot of battleplans, you are simply making educated guesses based on how you *think* it would work out. You might be right, but you also might be dead wrong.
Experience, literal table top experience has to matter in this conversations. It has to mean something, there has to be some weight behind literal, real world examples of these exact scenarios playing out. We don't need to talk in hypotheticals or wonder "well does seraphon need a 100-200 point unit that can flank unbuffed" because we can play games and come to an actual determination if that's needed.
Also, tons of problems are solved by just understanding the game better and being a better player. Things aren't always an army book or a core rule problem. Sometimes they are a player problem, and playing more games just creates a community that has a clearer picture of where the line between "army/core rule problem" and "player problem" is.
Edit: and please stop comparing plague monks to skinks. Plaguemonks are literally 33% more expensive than skinks i don't know why they are always being compared to each other.
Why don't we compare them to shootas? 240 points gets you 40 of each. Shootas have 40 shots 4s and 3s (and this gets massively weaker as the unit loses models) vs 80 shots at 5's and 5's with more movement and we don't lose our buff until we drop below 15 models. Feels pretty damn similar.
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