Stegadon
Dread Saurian
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Its no different than thunderlizard using stegadons as a battlelineHuh, that's interesting how they work with battleline.
Its no different than thunderlizard using stegadons as a battlelineHuh, that's interesting how they work with battleline.
In Canas's defence the ability he's referencing allows one CPU to apply to all units within range so you could get to the numbers he's talking about in his latest post. still not good but he's right as far as what numbers you could get to
Its no different than thunderlizard using stegadons as a battleline
Why? I don't see any limits in the phrasing. Usually it'd say things like "a unit can only benefit from this ability once per turn" or something like that.Ah, I see how it works now. Thats my mistake. Was confusing the battle trait for the command ability. However, after relooking at the wording, it doesn't seem like it would allow the shooting attack to be stackable.
Even if you could put more than one CP into it it's not worth itWhy? I don't see any limits in the phrasing. Usually it'd say things like "a unit can only benefit from this ability once per turn" or something like that.
Because the CA doesn't activate the ability just allows all gargants to be effected.Why? I don't see any limits in the phrasing. Usually it'd say things like "a unit can only benefit from this ability once per turn" or something like that.
also a new Rumour Engine is up:
View attachment 80715
My first impression is maybe 40K Tyranids?!
Grrr, Imrahil
New rumour engine is up, probably Death or maybe Destruction cause I remember seeing a Vulture on one model somewhere, a lot of carrion birds they love to show off. Hey, means more models for my Rourvuk Carrion project cause it's been hard to get hold of the parts for the models.
View attachment 80193
That thing it's perched on gives something of a dark elf vibe for some reason though as pointed out vultures tend to be associated with death. Must be Eyptian themed vampires with vultures and vamp-cat people and a return of all the old yet viable molds from tomb kings that are not skeletons lie the necrosphinx!
I guess that bird could work with the grots on wolves, given that those are hun/mongol based and those hunt with birds, similar aesthetic as some of the beastclaw raiders who also have a hunting bird.
Aaaah, I thought throwing the rocks with 1 unit was the CA and throwing it with all Gargants was the trait. In that case yeah, doesn't seem like you can stack it to get multiple shots in and you're limited to 6 or 7 D3 shots in one turn.Because the CA doesn't activate the ability just allows all gargants to be effected.
"You can use this command ability at the start of the shooting phase. If you do so, when you use the Chuck Rock battle trait you can pick all friendly units..."
Even if you were to spend multiple points it doesn't let you use the battle trait multiple times.
We will need to see exactly what the surrounding language if the battle trait is to know for sure.
though it remains annoying to deal with when you rely on squishy support heroes.
Yeah, I wish they'd provide something more significant than a -1 to hit to protect squishy support heroes. All that stands between say a starpriest and death is basicly a stray bullet.With KO, seraphon, and LRL being really good, and shootcast getting more and more popular with the points drops, squishy support heroes were always going to have a rough time.
O true, without these advantages the faction falls apart completly. To be honest I'd rather simply not have an all-behemoth faction.I think Gargants need to have these unique rules to be viable at all. It's an army with zero board presence, so it needs certain abilities and attributes to make up for all the shortcomings of only having ~8 models in an entire army or whatever it is. Just the lack of screens is massive.
Most factions have some option that works. It just frustrates me that entire lists are made invalid. Yeah we still got salamander spam, but it annoys me that for example a magic-based list just won't achieve much due to spells not doing anywhere near enough damage against something with 35 wounds. Let alone 2 or 3 gargants all of whom have 35 wounds.Again, I think your assertion that "because the tools those lists rely on just don't work against single entity targets..." is way overblown. There is no army in the game that only does damage through a means that gargants primarily prevent. It certainly means some methods of damage are more effective than others, but again thats the case for literally all armies.
Sure, but stellar tempest still does something against eels, and if nothing else you can at least switch to arcane bolt. Eels don't invalidate basicly every spell due to them doing a insignificant amount of damage.Stellar tempest is great against Gits or even DoK, less good against Eels. Scaly skin provides almost gamebreaking protection against some armies damage and is useless against others.
Sure, but stellar tempest still does something against eels, and if nothing else you can at least switch to arcane bolt. Eels don't invalidate basicly every spell due to them doing a insignificant amount of damage.
Scaly skin I'm not a fan of either due to the large variance in value, and its indeed problematic when the army facing it relies on 2-damage attacks. Though fortunatly most armies have varied enough attacks that it doesn't outright break them. Plus, fortunatly we have virtually no defensese outside of scaly skin, so it's not like we ever turn immortal. If we could combine it with a powerfull wardsave or re-rollable 2+ nonsense it'd be absolutly ridiculous.
Anyway, stuff that's gamebreaking against 1 army but barely usefull against others aren't good rules.
Ahh yes clarification is best thank youI was more referring to being able to put three in one unit and having them count as three battleline.
also a new Rumour Engine is up:
View attachment 80715
My first impression is maybe 40K Tyranids?!
Grrr, Imrahil
Honestly i agree with a lot of the points you make in the first half of your post. But i think "still does something against eels" is kind of exactly the thought process you need to have with the gargants. Certain spells won't be as powerful but they'll still "do something."
Not really an idea what it is, but it's not Nids. The armour plates share some design cues, but are missing others, and the spiked end is 100% wrong. Nids don't have "barbed" tips on their appendages, always straight, clean lines. The spike in the what I guess is a horn or armour plate on the left reminds me of the Orruk guy on Mawcrusher. A smaller demon riding a big demonic mount?
Most factions have some option that works. It just frustrates me that entire lists are made invalid. Yeah we still got salamander spam, but it annoys me that for example a magic-based list just won't achieve much due to spells not doing anywhere near enough damage against something with 35 wounds. Let alone 2 or 3 gargants all of whom have 35 wounds.
Anyway, stuff that's gamebreaking against 1 army but barely usefull against others aren't good rules.
The prehensile pincer and toxinspike tails from the Trygon kit are both barbed, so it’s still possible that it’s something for Tyranids like the Red Terror