Carnasaur
Captaniser
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Following the trend of posting 9th edition leaks, i have found a leak for the cover of the necron codex.
View attachment 71822
Even though I’ve been rather put off playing this new edition by the dumb rule allowing tanks to shoot in combat (ridiculous - any unit attacking a tank in melee would be swarming round it outside the guns’ blind spots -
But that said, not every time a tank enters combat it's "swarmed" by a multitude of opponents. when a couple of dudes just managed to pile-in and lock you tank in melee, nullifying its usefulness for a round… that was even more stupid.
the downside, of course, is that it removes some of the tactical play you were forced to adopt (as tank's user and also as tank's potential target)
i will suspend my judgement. Maybe the tank will be able to shoot but with a -1, due to increase difficulty in correctly point its target.
They they should have brought back Tank Shock from the older editions, but made it more realistic than before by allowing the tank to disengage and any models in its path should take an Initiative test. If they pass, they immediately get to make a free move to take them out of the tank's path while remaining in unit coherency, while if they fail they are squashed and removed as a casualty. I'm actually using this as an improvement to the subpar version of the rule in 6th Edition as a house rule, and this rule would still put paid to the problem in 8th they're trying to fix but in a more realistic way.
Not to mention that it buffs pretty much every army that relied upon blasting enemies with their tanks to near invincibility, because even if you manage to get your monsters or tank-hunters into combat, they can still get blasted to pieces if they don't kill it in the first round of combat.
I'm sure Robin 'Treadhead' Cruddace must have put that rule in so that his Imperial Guard and Howling Griffons would have a whale of a time against Tyranids and every other anti-tank army he doesn't like.
On this, i agree 100%.
...as if 'nids weren't already near the bottom of everything.
Ah, the fun when your tank commander is able to shoot in melee, and you congratulate yourself on how much a tactical genius you are…![]()
Because that is time, focus and effort that can be "better" directed at Space Marines / Primaris instead!Yeah, I don't know why GW haven't noticed the near-continual prejudice against Tyranids since 5th and 6th Edition and got someone less biased in to fix it.
Geedubs said:Of course, if you’re a Tyranid player, being able to shoot into combat with all your monsters is just the icing on the cake, as they’ll already be sweeping through the enemy ranks with each swing of their scything talons or enormous claws. ‘Nidzilla armies are coming back with a vengeance!




Seems to be lots of Necron and new Primaris stuff out there, but I noticed at least one lost opportunity:
Captain:
Chaplain:
"Judicar" who is a 'supernatural swordsman, aka Emperor's Champion,
Some veterans:
Close combat squad:
They are Ultramarines, but they could have EASILY been rebranded as Black Templars! Such a missed opportunity!![]()
I am already going to buy two half boxes of necrons![]()
Demand a more beneficial deal, I'm sure there's some players willing to go for a 40/60 split, or even lower, as long as the space marines remain a relative bargain compared to getting the stuff seperatly.