Skaven Slave
Grotpunter
Clan Pestilens
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If the placement rules of the RSE was changed to after sides were picked (which was the entire point of the conversation), you would always have access to the RSE turn 1, so your point is moot. Sure, your opponent can just not stand near terrain, but that effectively denies your opponent arcane terrain, all kinds of faction terrain etc. Beasts of Chaos rely on their stone to summon things, FEC gets to summon for free on their altar instead of using CPs (very important for them) etc. Saying no to all of that is very strong.The issue is you're looking at near optimal circumstances, getting the RSE turn 1, having an enemy kind enough to stand near terrain with multiple units, preferably squishy support units where you can follow up with some comets from your slann etc. At which point yeah, it gets decently impressive.
However, in nearly every other situation it's super underwhelming.
And imho, that is bad design. Something as central to the army as the faction terrain shouldn't be a feast or famine mechanic (and in general, this extreme a feast or famine isn't good).
That is why I said I would rather have a lesser version of the RSE, but instead knowing that I can always rely on it being on my side of the board (or wherever I want it to be).
In general it is kinda meaingless to compare the RSE to the OBR faction terrain or any other piece. Faction terrain isnt created and balanced 1:1. Entire armies - A combination of warscrolls, alligiance abilities, batallions, spells, artefacts etc.- Is balanced (somewhat at least) 1:1. The faction terrain plays a bigger part of the army's overall strength for one faction, where as it is less important for another faction.