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AoS NEW *rumor*

new stegadon bow unbuffed
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catapuld of the bone daddies unbuffed
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To me that sounds kinda nice with the mortal wounds we can dish out. An extra ranged 65% chance of 3 dmg. Feels like we can snipe a lot more with the new wizards
 
Nah, i've come around. Warriors are great.

With just a few buffs (okay a lot of buffs) they're rocking 4 attacks a model with a 3+/6+++ reducing damage by one, hitting on 2's, wounding on 3's, mortals on 6's

If we get a fight twice command ability i'll be in heaven.

A coalesced saurus army seems the most consistent option so far for dealing damage and somehow resist.
But with no summoning neither teleport to support it, it will be a one-trick pony.
 
yup and tzeench gets to make the lower dice be equal ro the higher dice
and nagash just gets +5
so we don't realy seem to be masters of magic do we? just standing next to a pot will do the same thing
The problems of making the fluff match the actual tabletop... they never should've made Nagash or Kroak playable characters, hell even a slann should already be ridiculous on the tabletop in terms of magic prowess.. ah well
 
Been thinking about that too. But with the Chief and three regular Rippers costing the exact same, you need a ton of Rippers to break even with his command ability.
 
Hm, so I can't tell if the Blot Toad will be a "per ripperdactyl unit" ability which can be used once per combat phase, or if it's going to be a "once per battle" kinda thing? The design note at the bottom says:

Blot Toads are not units; they are markers used to indicate which enemy units are affected by this ability and how many times you can use this ability in a battle. (Fellow spanish speakers, please feel free to clarify lol)​

Tthe "how many times" bit has me leaning towards it being used more than once and is 1 toad/unit, but it could also mean the opposite I guess, lol. If it's per unit, oh baby! We're gonna see a lotttt of ripperdactyl lists hahaha!
 
Seriously, can we tone down the negativity here? Self harm felt more pleasant...

Nah.
Today i've got negative feelings, i've earned the right to show them.
When the book will arrive, i'll turn back to my positive attitude and i will squeeze out of it every ounce of good material, to lead my lizards to victory once again.
But not today, my friend.
 
Also, with the MSU approach you run afoul of activation problems. Rippers lost the shield ability, they are even more squishy than before.
 
Also, with the MSU approach you run afoul of activation problems. Rippers lost the shield ability, they are even more squishy than before.

True, which will be something to consider. But then again, perhaps there is a command ability that allows units to fight first or something that lets you change up the Activation Wars.
 
Nah.
Today i've got negative feelings, i've earned the right to show them.
When the book will arrive, i'll turn back to my positive attitude and i will squeeze out of it every ounce of good material, to lead my lizards to victory once again.
But not today, my friend.
Well fair enough I say.
 
the hilarious part of this is.... all this information is based on mostly the warscrolls…. that we have always had less power in... we haven't seen all the aligeince abilities, the traits the relics or the spell/prayer lists
 
Well saurus knights will be fun, with rerolling charges and all the coalesced stuff they can be pretty cool.

each Knight can put out 7 attacks a model with coalesced buffs (8 for the leader). Lances will be cool on the charge and rerolling hits of 1 and +1 from Koatls claw will be pretty potent. Stack some wounds from a starpriest and we got a pretty solid unit
 
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