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AoS NEW *rumor*

Warriors are 4+, knights are also 4+ but still 2 wounds.

Terradons look the samish? Rippers lost an entire attack profile and bloat toads are removed once they are used? Again grain of salt, hard to tell.

That sounds like a nerf, a true nerf, unless Blot toads do something crazy and can be returned to the battlefield somehow.
 
Regarding Summoning.
So everything now is d3, right? Slann is general - d3, 3 casts - 3d3, AB - d3. That's a 5d3. I run a little probability test to know, how much points is it per round. Probably the close we can get is 10 per round.
View attachment 67523
no you only get to use one spell a turne so 1d3 and 1d3 fore general and 1d3 for AB so 3d3
 
So what does the Shadowstrike-equivalent batallion do now? It's still 150 friggin' points.

I am getting that the Priest nominates an enemy unit in line of sight, then what? Add 1 to what? Wound rolls? Rend?

Just "The trap is sprung", now is +1 to hit against an enemy unit visible to the starpriest
 

Please note that a celestial hurricanum is a wizard, so it stabs itself, buffs everything, doesn't dies and then heals.
And while our endless spells cannot be used by others, their endless spells work always as if they were casted in the appropriate realm for maximum effects.

So no, we're not in the same league.
 
I'm with you on this 100%. It's just upsetting when the only named character we have gets reduced to just a glorified version of our best, unnamed spellcaster unit with minimal/lazy attempts to make him stand out.
He's probably only using a fraction of his power due to reasons that our non-slann minds cannot possibly comprehend.
 
The mean-spiritedness in this thread is sending my cortisol levels through the rough >.>; Wait till the tome comes out, retool our lists and find the new synergies, play with the new rules for a few weeks, then make an assessment. Declaring 'Our army got nerfed, everything's worse!' before we've had a consistent body of experience with the new rules or even the majority of the information on them is irresponsible and only serves to make your own experience with the hobby less enjoyable.

Maybe the new rules will make our army more competitive, maybe the new rules will make our army much worse. Whatever the outcome is, we can't form an educated opinion on it until we play them and draw conclusions for ourselves, and then compare those conclusions with other players and the statistical information that will come when the New Seraphon start seeing tournament play.
 
That sounds like a nerf, a true nerf, unless Blot toads do something crazy and can be returned to the battlefield somehow.

Bloat toads become 1 use, but can be used by many RIPPERDACTYL units as long as they are WHOLY within 6" from the toad. Bloat toads give the rerolls to hit.
Hit rolls of 6 become 2 wound rolls.
 
I can safely say that, to be treated in this way, i would have gladly kept my old book.

Nah, i've come around. Warriors are great.

With just a few buffs (okay a lot of buffs) they're rocking 4 attacks a model with a 3+/6+++ reducing damage by one, hitting on 2's, wounding on 3's, mortals on 6's

If we get a fight twice command ability i'll be in heaven.
 
. Declaring 'Our army got nerfed, everything's worse!' before we've had a consistent body of experience with the new rules or even the majority of the information on them is irresponsible and only serves to make your own experience with the hobby less enjoyable.

Maybe the new rules will make our army more competitive, maybe the new rules will make our army much worse. Whatever the outcome is, we can't form an educated opinion on it until we play them and draw conclusions for ourselves, and then compare those conclusions with other players and the statistical information that will come when the New Seraphon start seeing tournament play.

We have the warscrolls, we have the points, we have the battalions, we have the rules for summoning.
The things that still lack in the puzzle are not that many.

Sure, we need to think on it, but we all saw the releases of previous armies and we are able to see when something is strong and when it's not.
 
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