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AoS NEW *rumor*

what did they do (just out of curiosity)?
GW does not like lizards in the same way they do not like xenos. we have been ignored for a long time and the few times we got anything we where the last of a every one gets something batch. even then we where often left out. the worst of it is in the novels where the most we have been seen in the last 5 years has been a skink presses a button and a bunch of us are killed by a good guy because we where being an inconvenience
 
Well atleast now we're getting a ton of attention I mean just look at Warhammer community. We have to move on from our harsh past and move forward with the Old One's plans because this time the stars are finally aligning!!!
 
Cause they don't hate them. They simply do not like them as much as other factions and with the old lore the seraphon seemed weak and wasn't iconic. Now with the introduction of the coalesced we are a bit more iconic and seem much stronger since we r actually real this time instead of just a memory
 
Regarding Realmshaper Engine and Vortex

You can and should garrison Slann on Vortex in RE. Vortex's rule "As long ... on the battlefield" clearly means only for it to be treated as one with model on it. So if it treated as one model, then you can put Slann on a Vortex, teleport him near RE, and in next movement phase put into the garrison.
upload_2020-3-4_17-13-20-png.67233

upload_2020-3-4_22-24-31.png

And if you need to save your Slann you can take him out of the garrison (this uses his movement in this phase, right?) and then instantly teleport him away from danger. As LoSaT now happens in the end of the movement phase and is not considered this unit's move.
7ea2b4fe.jpg


My point is, if they don't specify any information about garrison and any limitations, then you can:
1) Set Engine on the battlefield wholly within your territory
2) Put inside Slann and Skink Starpriest
3) Summon Vortex and Cogs (as rules states - model in garrison can attack, be attacked, cast/unbind and use abilities; anything but move)
4) Enjoy your Slann with 2+ rerolling save, -1 to hit, summoning stuff atop Pyramid

We need to see full warscroll, but as I see it now - this thing is awesome and has a great potential. I will definitely buy one.
 
Cause they don't hate them. They simply do not like them as much as other factions and with the old lore the seraphon seemed weak and wasn't iconic. Now with the introduction of the coalesced we are a bit more iconic and seem much stronger since we r actually real this time instead of just a memory
well we will see. you give me hope that this isn't just an obligation on GWs part. that they actually care about their star children
 
I think GW did this faction last because this is the hardest faction to update. New lore has to fit in with old lore. New models will have to be some sort of old model since they can't just say out of nowhere a new sauropod (long neck dino) came out to fight. Changing the starborne to coalesced would hurt the feelings of some fans so they did both starborne and coalesced .
 
I think GW did this faction last because this is the hardest faction to update. New lore has to fit in with old lore. New models will have to be some sort of old model since they can't just say out of nowhere a new sauropod (long neck dino) came out to fight. Changing the starborne to coalesced would hurt the feelings of some fans so they did both starborne and coalesced .
there was no old lore and what was there was just retconed if this was GW trying to gently continue our story then they have the grace of a sledge hammer. the only worse retcon in AoS is what they did to britonia
 
that is the question. why do they hate what they made?
They don't HATE it... every story needs a protagonist and that's not the Lizardfolk or the Tyranids… in the case of the nids, they were DESIGNED to be the bad guy... GW just forgot to make them strong enough to actually be the bad guy on the tabletop too, instead of just in the lore.
 
16" you have to look at WHEN the modifier is applied. 5 move base, gets +3 on first turn before the game starts. then the drums ability is declared in the movement phase, checking the move characteristic at that time, which is 8" and doubling it to 16"

I don't believe that is true. I'm at work and can't dig around in the rulebook for now, but I don't think this specification is made at any point.

Edit: I lied, i found it. Designer's commentary for core rules

ABILITIES Q: If two abilities affect a value, and one adds a modifier to the value and the other either multiplies or divides the value, do you apply the modifiers before or after multiplying or dividing the value? A: Apply the modifiers after multiplying or dividing the value.

Makes no reference to when each happens. This is actually a situation where GW has been pretty airtight.

https://www.warhammer-community.com...sigmar_core_rules_designers_commentary_en.pdf
 
I don't believe that is true. I'm at work and can't dig around in the rulebook for now, but I don't think this specification is made at any point.
I did look through the rulebook, and 40K gives a specific ruling for the order, AOS doesn't. so I used logic. things happen in certain phases and carry forward until a certain point. the faction ability starts at the start of the first turn and ends ad the end of the first turn. the drums don't get activated until the second phase in the turn, and end at the end of that phase. so the timing would be start turn +3 move. hero phase. move phase. declare drums, X2 move.
 
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