Wait wait wait , now suddenly the sail boat is a resource, too? It is there all the time and you can use the stuff there????
You keep making C better and better...
How am I "making" it better? The original post states what is included in each group; it is clear as day. As per the original post there is a wrecked sailboat. I'm not assuming the sail boat has anything fancy on it beyond what it needs to function properly as a sail boat (although some of it is damaged but can be fixed using materials found on the island; a process which will take 12 years). As such, making the assumption that the sail boat has a sail is not a stretch.
A person in that situation would most likely still be dead after a few months, but for short term survival you are set with C now. Just kill the dogs, eat their (apparently now human-edible) dog food and live in a perfect shelter that never gets damp because it is of course in a perfect location that doesn't allow water in, and is of course warm enough so you don't need your fire in there, and the super dangerous animals are all far too dumb to just wait outside of it. And of course you can use all the sail boat stuff, too.
I think you're trying to alter the parameters to justify your position and then insinuating that I am doing the same!
Most dog food is edible by humans. It's not recommended under normal circumstances, but will work nicely in an emergency situation. The food is not poisonous or toxic and contains caloric content that a human can digest. As I have laid out previously, this would be used as a backup when other sources of food run dry. It's not "apparently now human-edible", it's simply the way it normally is (at least in North America). I'm considering it as a backup only.
I never said the shelter was perfect. But I am making the assumption that it fulfills its role as outlined in the original post. In fact, I am making the assumption that everything presented in the original post is in good working order unless otherwise stated. As such, the hunting rifle can safely fire rounds, the booze is not contaminated and can be consumed, the fishing gear is in good condition and functional, etc. In the case of the shelter, that means it protects against wind and rain (because that is what a shelter meant to house weed would do!). I don't get why this is so contentious?
As for the temperature, there may be some cold nights, but it would likely be quite survivable since there is no wind getting in the shelter and it is dry. As per the original post "island is hot and sunny 3/4 of the year, the other 1/4 is rainy season. We're talking about a tropical island. People live and survive on the street in far colder climates without the benefit of a shelter. It won't always be perfectly comfortable, but it will still be more survivable than whatever shelter you or I could build using materials found on the island.
The animals could wait for me outside of the shelter. Especially at the beginning before I have been able to set up primitive secondary traps/fences/defenses. But at least they won't get me in my sleep. I can then try to wait them out or fight them with any spears/weapons I have created with my knife (depending on what type of animal we are dealing with).
Yes you could use any sail boat stuff which you could easily remove and reattach when ready to set sail. You would be a fool not to! I'm not talking about stripping it down and then assuming that it magically is fit to sail in 12 years; only things that are designed to be removable. The sail itself can easily be taken down and put back up. In fact, even if I didn't need it as a blanket, I would take it down and store it safely in my shelter. I wouldn't just leave it out there to get further damaged. Where in the original post does it say that you can't access the sailboat? Just as if you chose group A, I would assume that you have access to the hunting rifle and 300 rounds!
I kinda assumed that you find/salvage the sail boat after spending some time there. Otherwise the 12 years don't make a lot of sense
The original post says there is a wrecked sailboat and not that a sailboat will get wrecked on the island after you spend some time there. The same can be said for any item from any of the groups. The hunting rifle, chest freezer, booze, mp3 are all available right from the onset. If the sailboat was to be wrecked at a later date, the original post would have had to have specified that. Otherwise, it is no different from any of the other items and is assumed to be there from the start.