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AoS Eternal Starhost and teleporting

Beastclaw also have healing not the best or reliable but still a d3 heal was like a d6 on it.
 
About the Stonehorn:
Not sure. With the horde bonuses and all those horde units making 1 damage they pretty much made that ability completely useless against the most common type of damage.
Perhaps they wanted to make it more anti-elite? Against big monsters or elite units like SCE Retributors or so. But even the most elite-heavy armies have lots of attacks with damage 1....
The mortal wounds output is still strong and that's much more of a broken game mechanic than a strong defense IMO.
It would fit to the anti-elite or anti-monster category. hmmm... Maybe that was the intent.

They just decided to make it have sense. Having 27 wounds on a HERO that deals a ton crap of damage didn't make sense. 27 wounds was 11 wounds away from the closest of wounds of the rest of the game. Because that was what it practically meant at worst. It was silly - not due to OP - but as an idea in general.
Also the whiners are probably horrible players. It is still pretty good. You just have to think instead of just move it forwards towards anything and roll dice.. ;)

We will go OT, but the topic in interesting, so I'll trow my 2 cents.

The Old Stonehorn was frankly broken as hell (especially if mounted by a fully equipped Frostlord).
Now, it's "just" a strong behemoth, that's still able to deliver an impressive amount of damage (hey, I suppose it's a Destruction thing).
The nerfed defence is still valid agains many dangers that are becoming a common thing in competitive meta: mortal wounds, dedicated assassins (Kurnoth Hunters...), or models/units with abilities specifically designed to go against monsters/heroes (K. Venator...).

Yeah, it's much more vulnerable to units with lots of light shooting and hordes... but Stonehorn is fast and usually he can charge pretty quickly those kind of threats, and it's still capable to wipe almost entirely a unit in the first round.
 
To revisit this, what if I teleport my Astrolith bearer, then plant the banner? That's cool right?
 
To revisit this, what if I teleport my Astrolith bearer, then plant the banner? That's cool right?
Sure. It makes the Astrolith Bearer a LOT better.
 
Ok cool. What if I plant it first then teleport?
 
I don't see why you should do that but yeah, I guess it would work with rules as written.

@Killer Angel why not?

I probably wouldn't do it because it sounds weird to me from a fluff perspective. Also you probably don't want to be "that guy". Some opponents will start arguing and it is probably not worth it.
 
I don't see why you should do that but yeah, I guess it would work with rules as written.

@Killer Angel why not?

Because the way it's written:

"In your hero phase,
this model can plant its great Astrolith and activate its powers. Until your next hero phase, you may not move this model"

But the question is moot, even if you can it's totally useless to plant it and teleport it.
 
Because the way it's written:

"In your hero phase,
this model can plant its great Astrolith and activate its powers. Until your next hero phase, you may not move this model"
I struggle with that part since I am not sure if they mean moving it in the movement phase or move it at all.
I tend to agree with your interpretation though.
 
I agree with you guys too, but at my local store a lot of people are interested in/ getting Seraphon and I could see it becoming an issue where some of the more unfriendly players would be jerks about it is all. Thanks as always!
 
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