About the Stonehorn:
Not sure. With the horde bonuses and all those horde units making 1 damage they pretty much made that ability completely useless against the most common type of damage.
Perhaps they wanted to make it more anti-elite? Against big monsters or elite units like SCE Retributors or so. But even the most elite-heavy armies have lots of attacks with damage 1....
The mortal wounds output is still strong and that's much more of a broken game mechanic than a strong defense IMO.
It would fit to the anti-elite or anti-monster category. hmmm... Maybe that was the intent.
They just decided to make it have sense. Having 27 wounds on a HERO that deals a ton crap of damage didn't make sense. 27 wounds was 11 wounds away from the closest of wounds of the rest of the game. Because that was what it practically meant at worst. It was silly - not due to OP - but as an idea in general.
Also the whiners are probably horrible players. It is still pretty good. You just have to think instead of just move it forwards towards anything and roll dice..![]()
Sure. It makes the Astrolith Bearer a LOT better.To revisit this, what if I teleport my Astrolith bearer, then plant the banner? That's cool right?
Ok cool. What if I plant it first then teleport?
I don't see why you should do that but yeah, I guess it would work with rules as written.
@Killer Angel why not?
I struggle with that part since I am not sure if they mean moving it in the movement phase or move it at all.Because the way it's written:
"In your hero phase,
this model can plant its great Astrolith and activate its powers. Until your next hero phase, you may not move this model"