Temple Guard
GreenyRepublic
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Also keeps that unit from moving to a more strategic position to hit other targets, the only way they can move is if they retreat and then they can't shoot for that turn anyway.
That's very true, I'd not thought of that. My compromise would be preventing any model within a bubble (say 1/2" or 1") of any enemy model from using its ranged weapons, with exceptions on a per-model basis for some fancy vehicles like Kharadron Ships or Lizardmen Steggies or whatnot. I'd also prevent artillery crew locked in melee from being able to handle the artillery at all.