Does anyone understand the price increase of the old blood on foot. He went from 100 to 120 with a very poor offensive and defensive profile and the worst command ability in seraphon. His only saving grace is the rerolling wound rolls of 1 for MODELS within 5".
What am I missing?
Just that you can use his command ability before teleporting a big unit to the enemy lines and guaranteeing that charge in very pivotal points of the battle.
The real issue for me with tjis model is two things:
1. his sbility is s command ability, this means thst unless you take one of those megs big bsttalion that con can play only in gsmes of 90000000000000+ pts you will hsve to sacrifice the slann being yoir general and therefore he wouldnt be sble to tske command traits, which in my oppinion takes him down a lot, to the point where he is no longuer points effective
2. The center model cant move, so you cant use it on single models like a carnosaur
But you would have to use the 2 teleports and waste one on the oldblood. Does give an almost guaranteed charge with the rerolls but still feels a little meh to me
Sorry mate.... Unless you get one of the megs bsttalions you can only use one command ability, that of the general. So you cant do a double teleport snd use his command ability, you would have to use a summoning spell to mske the trick work how you sre thibking it. I also toyed wigh this idea.
but thabkfully since you choose the order in which things happen in the hero phase you can use the command ability in your side of the bosrd before teleporting the horde you need to charge, on the next turns you just have to teleport the oldblood next to units that need to make charges.
At first i was also really surprised to see him go up but after thinking of the posibilities and the combos we can make i believe he is pointed fairly.... Remember you don't need a slann to use masters of space and time