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AoS Pile In

After re-reading rules and FAQs, must be said that "overlap bases" is not illegal, BUT it depends from the rules you're using: if you measure distance form models, by the parts of the model itself (weamons, arms, tails and so on), without considering bases, you can overlap them; if you use the house rule that measures from base to base, you don't overlap bases (FAQ version 1.1, 1st page).

That section is talking about measuring distances, specifically where to start and end your measurements from. Yes. For clarification we are talking about Matched Play only. Does anyone debate rules for Narrative or Open Play? ;)

Basic rules say: " models cannot be moved across other models" and only "a model that can fly can pass across models as if they were not there".
This is referred to the movement phase, but I don't see anything that let me think that you can pass through enemy models during the charge.
If anything, FAQ furtherly specify that you cannot even pass through other friendly models, so I don't see how should be simpler to pass through enemy ones.

It sounds like you are suggesting that; In the move phase it says you cant move over models but in other phases it doesn't say that you can move over models, therefore you can't move over models in other phases. Am I reading that right? This logic leads to all sorts of weird interpretation.

FAQs (page 4) tell that during pile-in you can move around friendly models or obstacles. It is not said that you can move through enemy models.

"Around" is a good word and I agree with you. Unfortunately earlier in the same FAQ there is a nice summary table of how to move in each phase and Pile In does not mention "around" there. The only restriction it states here is that it must end "closer" to its nearest enemy model. Nothing about how it got there.

Only because a thing it's not explicitly forbidden by the rules, it doesn't mean that it's legal.

I disagree. If they explicitly want you to not do something they will mention it in the rules. An example of this is not allowing of moving over bases during the movement phase.

We could say that a flyier can pile-in also on the other side, but pile-in is measured by distance (again FAQ, page 4) and when you are in contact, you cannot rotate around the model. It is not explicitly said, but if you must move toward the nearest enemy model, measuring the distance, it's logical that you must pick the shortest available route, you don't move around it.

The word "toward" is no longer used. The FAQ changed the wording to "Each model must finish the move closer to the nearest enemy model than they were at the start of the move.", so the shortest available route comment is void.
 
Only because a thing it's not explicitly forbidden by the rules, it doesn't mean that it's legal.
I disagree. If they explicitly want you to not do something they will mention it in the rules. An example of this is not allowing of moving over bases during the movement phase.

Sorry but no, it doesn’t work this way.
Rules say that you cannot move through enemy models; if you want to sustain that charge is a different kind of movement, and so you can pass through enemy models because it’s not explicitly stated otherwise, then the burden of proof it’s up to you: if you don’t find a rule that support your interpretation, then you cannot.
 
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