Bastiladon
Bainbow
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I noticed the mention of a new "Starpriest" in the most recent White Dwarf, but as the new Seraphon PDF rules have finally dropped, we can see that the Starpriest is indeed something different to the classic Priest (and by "classic" I mean the couple months old Priest.) So what are everyone's opinions on the new Starpriest in comparison to the regular Priest?
First glance, the most obvious difference is that the Starpriest is a wizard, unlike the Priest. This comes with a new spell, Starlight, which seems to act like something from the old Lore of Light by blinding attacking enemies, lowering their To Hit. It can be placed on an ally unit to give -1 To Hit against anyone attacking that unit, or on an enemy unit to give just that unit -1 To Hit. If placed on Chaos Daemons, it also hits them with D3 Mortal Wounds, doubling it as a pseudo Arcane Bolt. This makes for some wonderful defensive utility, in addition to the two generic spells. In addition, this acts as a new source for unbinding enemy spells.
In addition, the Starpriest can also go all Sotek on some nearby Saurus and give them venomous bites, making 6's To Wound cause 2 damage rather than 1 for bite attacks. I imagine this would synergise well with the Saurus battalion with those additional bites. Funnily enough, this is useless on Skinks as they get no bites.
On the other hand, the Priest keeps its access to all the previous equipment, such as the Celestial Rites, the Starbolt, and the Cloak of Feathers. All the stuff we already know.
Thoughts? Personally I think I'm going to go with the Starpriest, I like the Starlight spell and I'm already a magic-heavy army so this blends in perfectly.
First glance, the most obvious difference is that the Starpriest is a wizard, unlike the Priest. This comes with a new spell, Starlight, which seems to act like something from the old Lore of Light by blinding attacking enemies, lowering their To Hit. It can be placed on an ally unit to give -1 To Hit against anyone attacking that unit, or on an enemy unit to give just that unit -1 To Hit. If placed on Chaos Daemons, it also hits them with D3 Mortal Wounds, doubling it as a pseudo Arcane Bolt. This makes for some wonderful defensive utility, in addition to the two generic spells. In addition, this acts as a new source for unbinding enemy spells.
In addition, the Starpriest can also go all Sotek on some nearby Saurus and give them venomous bites, making 6's To Wound cause 2 damage rather than 1 for bite attacks. I imagine this would synergise well with the Saurus battalion with those additional bites. Funnily enough, this is useless on Skinks as they get no bites.
On the other hand, the Priest keeps its access to all the previous equipment, such as the Celestial Rites, the Starbolt, and the Cloak of Feathers. All the stuff we already know.
Thoughts? Personally I think I'm going to go with the Starpriest, I like the Starlight spell and I'm already a magic-heavy army so this blends in perfectly.