We need to notice something: The slann has been tuned down, and he probably is because the rest of army has been upped in Combat context.
While I think they cut too much meat of the froglegs, I can see why.
This is draft 1, and I think they will fix it in future systems.
also: remember that 9th age is focused on the Game as a Game. Fluff has very little to do with it.
Regarding what lores skink priest should have acces to: Life, heavens, beast and light seems like the proper things.
Metal/ Alchemy is not of lizardmen essence in my opinion.
I agree, but we still suffer some places.
- Without the new bastiladon we still suffer army wide low WS.
- We have 3 units at I1 (saurus warriors, kroxigors and bastiladon)
- Generally speaking we have low initiative.
- We don't have actual artillery with the exception of the steggy bolt thrower at 200pts+.
Our army on the whole didn't see actual powerboost, what we gained was underused units now being easier to use. Saurus Warriors, Kroxigors, Cold One Riders and our monsters were all units we didn't use if we didn't have to (depending on how casual your gaming group is). It's not as if our cowboys got better, nor our slann or the skinks (they got a different purpose, but not better-better).
Meanwhile we're also being forced into a new direection. We can only take 4 of the same core units meaning no more skink cloud as we used to. Personally I'm not fan of that approach because other units should be so good that we'd willingly take them and not because we're forced to.
Then there's the fact that the Slann is our centerpiece. He always have been and always will be (hopefully haha). I don't mind the slann being somewhat more streamlined, but this is waaaayy too harsh.
If we're going to take that approach then give back generations and start with having the slann be 250pts for the cheapest and 400-450pts for the most expensive, not counting the BSB upgrade/items.