Scar-Veteran
Pinktaco
Vessel of the Old Ones
- Messages
- 2,696
- Likes Received
- 879
- Trophy Points
- 113
First of: Bastiladon has never been meant to be combat monster. I don't get where that idea comes from.
It is inherently a support unit who can alternatively cover main-blocks flank from flankcharges.
Even its name basicly means Fortress.
What the 9th age guys did to it is REALLY good for our army.
+1 WS will push a lot of our units ahead of the opposition, as they will hit on 4+ and we still have our extra, now re-rollable, attacks.
add in poison attacks and a Saurus horde suddenly gets ultra violent.
+1 str, Stubborn ? You already got that monster, the stegadon.
The trog however is hard to grasp...its still not a fighter, a shooter or a proper buff wagon.
I dont get that it is supposed to carry a Solar Engine as well. I think its a typing error.
That it gets to re-roll 1s now is pretty good combined with its poison attacks, but it needs +1 Attack to be worth much.
I still think it needs a complete overhaul, which I hope will come with the next level of army books.
Why the hate on Templeguard?
They have better circumstances than a lot of other infantry.
WS4 S5, A2 (re-roll 1s) T4 with an 4+ AS is pretty solid in my book.
....and...remember that thing that just happend to high magic?
you know, that attribute that gets us "IGNORE WOUND!" counters?
and then there is that spell that gives a straight out ward-save.
I see : lets check it out before we decide its not good enough![]()
Everybody gets a hard-on for hating on the new attribute. I get it - it's not the old attribute and compared to that it's inferior, however, it becomes very potent on our guys.
Consider this - with the bastiladon nearby a templeguard unit now have improved offensive capabilities (rerolls) and defensive agaisnt many elite units (WS5 vs WS5) so we take less wounds. Templeguards are stubborn with the frog, but at 7 wide they can remove 10 elite elves a turn. Mean while white lions will likely do the same back to us. Previously our guards couldn't keep up and would straight up lose, but now they actually have a fighting chance. Fair enough we added a 90pts buff wagon, but that monster can both stomp on elves and buff other units so it's not a straight up TG-only support car. Anyway point being that if we also have several protection counters we can safely ignore several wounds and maybe be lucky and out-rank an opponent and thus win combat first turn and run them down. Wish-listing of course.
Also the ward spell do grant 5+ ward on a unit and +1 on other units that already have a ward. One of the developers confirmed that.
With that said I'd say S5 on the bast would be appropriate. It wouldn't do jacksh1t with it's lousy 3A, but at least the stomps would actually be worth something. I don't think it's completely unreasonable since it'll still mainly be a buff wagon, which was the goal to begin with.
Anyway my proposal for el trogo-rocco:
Improve attack by 1.
Spit should be a small template that scatter D6 or so.
Spit could be S3 AP6.
Roar should give frenzy to one unit within 12-18".
Give it a bound spell from lore of high magic or light (doesn't Oracle sound like someone would would come from one of those?).
I think all of that is fitting and much more valuable without being downright OP.
Concerning TGs it's not about hating on them from my perspective, I just like options. Allowing HW/S is easily doable since we can easily acquire sword arms and it allow for some diversity. WS4/5, T4 and AS4+ could be a handy tanky unit. Give AP banner and they can still bring down some units and the unit would be cheaper than normally.