Slann
Scalenex
Keeper of the Indexes
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The goal is to take 8th edition mostly intact, only make it more balanced. This is a "living document", feel free to make suggestions or criticisms.
If something is too powerful or too weak I'd rather tweak the points cost then change rules left and right. It's important to give every army some candy. No army should only have things go up in price.
Presumably if we get a general consensus on Lustria-Online we could send it to our sister websites and hear them pick it apart--I mean negotiate particulars.
It's a lot easier to make a draft when I know the army well and it has an 8th edition handbook, like Dwarves, Empire, and Vampire Counts. I can get around to making a High Elf or Warrior of Chaos list, but I don't feel comfortable drafting any other, maybe Orcs and Goblins.
Everyone
Ward saves apply against all magic spells and against miscast damage. This includes Magic Resistance.
Line template attacks that strike a character riding a monster are randomized between the rider and monster (1-4 monster, 5-6 rider).
If a circular template differentiates between the center hole and the base template and a character riding a monster is hit by the center hole, the extra strength hit is randomized between the rider and monster (1-4 monster, 5-6 rider). The the character or rider still takes the regular template hit if they avoid the center hit.
Taking a non-magical ranged weapon upgrade does not preclude any character from taking a non-magical hand weapon upgrade even if it says “one of the following”.
Lizardmen
Predatory Fighter applies to supporting attacks.
Magic Items
Reduce cost of Horn of Kygor by 15 points.
Reduce the cost of the Jaguar Standard by 15 points
Make it clear that the Sacred Stegadon Helm of Itza and Piranha Blade stack
Reclassify the Plaque of Dominion as an Enchanted Item and reduce cost by 5 points
Slann Mage Priests
Add
Focused Ferocity: Predatory Fighter units joined by a Slann may always test to restrain pursuit as if the Slann were a Skink character. This does not apply to other units within six inches of the Slann. If a Slann gains Fear or Terror, the Slann’s unit is considered to possess Fear or Terror. (Slann special characters get this too.)
Note this will make Harrowing Scrutiny reasonable
Raise cost of Becalming Cognition by 5 points
Reduce Cost of Transcendent Healing by 5 points
Reduce cost of Higher State of Consciousness by 5 points
Saurus Oldblood
Reduce cost of spear to 3 points.
Reduce base cost of Carnosaur by 15 points
Raise cost of Cold One by 10 points
Saurus Scar Veteran
Reduce cost of spear by 2 point
Reduce cost of Carnosaur by 15 points
Raise cost of Cold One by 10 points
Skink Chief
Add
Beast Kinship: A Skink Chief mounted on a Terradon may join a unit of Terradon riders. A Skink Chief mounted on a Ripperdactyl may join a unit of Ripperdactyl riders. Skink Chiefs on flying mounts may not join any other unit.
Skink Priest
Unchanged
Saurus Warriors
Reduce cost by 0.5 points per model
Add “one unit of Saurus Warriors per army may take a magic standard worth up to 25 points).
Skink Cohort
Reduce base cost of Kroxigor by 5 points.
Raise the minimum ratio of Skinks to Kroxigor to 10 to 1. (army list building only obviously, Skroxigor don't have to disband if the Skinks die disproportionately fast.)
Skink Skirmishers
Reduce the base cost by one point per model
Raise the cost of the Javelins and Shield upgrade from free to 1 point per model
Temple Guard
Unchanged
Jungle Swarms
Reduce cost by 5 points per model
Chameleon Skinks
Reduce cost by 1 point per model
Cold One Riders
Reduce base cost by 1 point per model
Reduce costs of Spear upgrade by 2 points per model
May take a magic banner worth up to 50 points
Kroxigor
Reduce base cost by 5 points
Terradon Riders
Make optional swap to Fireleech bolas free
Stegadon
Unchanged
Bastiladon
reduce base cost by 15 points
Solar Engine costs 15 points. Ark of Sotek remains free
Ripperdactyl
Raise Ripperdactyl’s base Ld stat by one point
Ancient Stegadon
Reduce cost of Engine of the Gods upgrade by 10 points
Salamander Hunting Pack
Unchanged
Razordon Hunting Pack
Add 3 points to the base cost
Ranged attack gains armor piercing
Troglodon
Reduce cost by 40 points
Mazdamundi
Raise Leadership score to 10
Add to rules
Greatest living caster: Mazdamundi is treated as a 5th level caster
Lord Kroak
Add 10 points to the base cost
Kroq-Gar
Reduce base cost by 30 points
Chakax
Reduce base cost by 25 points
Gor-rok
Unchanged
Tetto’eko
Raise Ld by one point
Raise base cost by 30 points
Tik’tak’to
Reduce base cost by 15 points
Change name to something less stupid. Teploq means death from the skies and sounds close enough to the original name
Oxyotl
Add Hates Daemons
Reduce base cost by 10 points (so he costs the same as 10 Chameleon Skinks)
Empire
Reduce cost of Griffon Banner by 10 points
Reduce cost of Mace of Helsturm by 5 points
Reduce cost of the White Cloak of Ulric by 5 points
Reduce cost of Ring of Volans by 5 points
General of the Empire
Reduce cost by 5 points
Grand Master, Battle Wizard Lord, Arch Lector
Unchanged
Master Engineer
Half the cost of all weapon upgrades (since they can’t be used while aiding a warmachine).
Reduce cost of mechanical horse by 5 points
Captain, Battle Wizard, Warrior Priest, Witch Hunter
Unchanged
Halbrediers
Shield upgrades reduced to 0.5 points per model
Spearmen
Shield upgrades reduced to 0.5 points per model
Swordsmen
Cost reduced by 0.5 per model
Crosswbowmen
Cost reduced by 1 point per model
Hangunners
Cost reduced by 1 point per model
Archers
Unchanged
Free Company Militia
Cost reduced by 0.5 per model
Knightly Orders
Unchanged
Great Swords
Unchanged
Demigryph Knights
Increase cost by 7 points per model
Reiksguard Knights
Unchanged
Huntsmen
Reduce cost by 0.5 points per model
Pistoliers
Reduce cost by 2 point per model
Outriders
Reduce cost by 1 point per model
Great Cannon
Raise cost by 30 points per model
Mortar
Reduce base cost by 5 points per model
Flagellants
Reduce cost by 1 point per model
Hellblaster Volley Gun
Unchanged
Helstrom Rocket Battery
Reduce cost by 15 points
Steam Tank
Raise cost by 25 points
Celestial Hurricanum
Unchanged
Luminark
Reduce cost by 5 points
Karl Franz, the Emperor
Give the guy a shield. Ghal Maraz and the Reikland Runefang are both one handed weapons, and the emperor isn’t a moron.
Reduce base cost by 10 points
Kurt Helborg
Give the guy a shield. The Solland Rundfang is a one handed weapon, and the Empire’s greatest general isn’t a moron.
Reduce base cost by 10 points
Balthasar Gelt
Unchanged
Volkmar the Grim
Reduce base cost by 10 points.
Marius Leitdorf
Reduce base cost by 5 points
Ludwig Schwarzhelm
Give the guy a shield. The Sword of Justice is a one handed weapon, and the Emperor’s champion isn’t a moron.
Reduce base cost by 5 points
Luther Huss, Prophet of Sigmar
Unchanged
Markus Wulfhart, Huntsmarshal of the Empire
Reduce base cost by 25 points--no 30 points, so someone might consider taking him
Vampire Counts
Vampiric Powers
Reduce cost of Master of the Black Arts by 10 points
Reduce cost of Curse of the Revenant by 5 points
Reduce cost of Flying Horror by 10 points
Reduce cost of Dark Acolyte by 5 points
Reduce cost of Supernatural Terror by 5 points
Reduce Cost of Master Strike by 10 points
Vampire Lord
Raise base cost by 10 points per model
Reduce cost Additional Hand Weapon by 1 point
Reduce cost of Great Weapon by 2 points
Reduce cost of Lance by 2 points
Reduce cost of Zombie Dragon by 20 points
Reduce cost of Abyssal Terror by 10 points
Master Necromancer
Reduce Cost of Master of the Dead by 5 points, still limited to one per army
Reduce cost of Abyssal Terror by 10 points
Strigoi Ghoul King
Unchanged
Necromancer
Reduce Cost of Master of the Dead by 5 points, still limited to one per army
Vampire
Reduce cost Additional Hand Weapon by 1 point
Reduce cost of Great Weapon by 2 points
Reduce cost of Lance by 2 points
Wight King, Cairn Wraith, Tomb Banshee
Unchanged
Zombies
Unchanged
Skeletons
Reduce base cost by 0.5 points per model
Ghouls
Reduce base cost by 0.5 points per model
Add a standard bearer option for 10 points (no magic options)
Dire Wolves
Unchanged
Zombies
Unchanged (did I already list them? Oh no the zombies are spreading THE END IS NEAR!)
Corpse Cart
Reduce cost by 5 points per model. This carries over to characters taking Corpse Carts as a mount option
Grave Guard
Reduce base cost by 1 point per model
Raise cost of upgrading to great weapons by 1 point per model
Goal is to make people stop looking at sword and board as the crappy option
Crypt Horrors
Raise cost by 2 points per model
Fell Bats
Reduce cost by 1 point per model
Bat Swarms
Reduce cost by 10 points swarm base
Spirit Host
Raise cost by 5 points per swarm base
Black Knights, Hex Wraiths Vargheists
Unchanged
Varghulf
Reduce points cost by 5 points
Blood Knights
Reduce cost of base unit by 5 points per model
Reduce cost of the Flag of Blood Keep by 15 points
Cairn Wraith
Reduce cost of base unit by 5 points per model
Black Coach
Reduce cost by 10 points
Terrorgheist, Mortis Engine
Unchanged
Dwarves
Lord
Lower of the cost of crossbows and handguns by 2 points each
Lower base cost by 5 points
Runelord
Lower base cost by 10 points
Lower cost for Anvil of Doom by 70 points--nah 80 points
Daemon Slayer
Lower base cost by 10 points
Thane, Master Engineer
Unchanged
Dragon Slayer
Reduce base cost by 5 points
Dwarf Warriors
Unchanged
Dwarf Quarrelers
Reduce base cost by 0.5 points
Thunderers
Reduce base cost by 1 point
Longbeards
Unchanged
Cannon
Raise base cost by 30 points
This puts an un-runed Dwarf cannon on par with the points cost Empire cannons even though the Dwarves’ are slightly better (more T, WS, and BS). This is an army edge
Gyrocopter
Raise cost by 10 points
Remove restriction that only half Gyrocopters may buy the Vanguard upgrade
Bolt Thrower
Lower base cost by 5 points
Grudge Thrower
Raise base cost by 10 points
Hammerers, Ironbreakers, Slayers, Miners
Unchanged
Organ Gun
Unchanged
Flame Cannon
Reduce base cost by 10 points per model
Rangers
Unchanged
Irondrakes
Unchanged
Gyrobomber
Reduce base cost by 5 points per model
Thorgrim Grudgebearer
Reduce base cost by 20 points
Thorek Ironbrow
Reduce base cost by 90 points
Yes, he’s that bad in RAW
Ungrim Ironfist
Reduce base cost by 10 points
Belegar Ironhammer
Reduce base cost by 25 points
Josef Bugman, Grim Burloksson
Unchanged
If something is too powerful or too weak I'd rather tweak the points cost then change rules left and right. It's important to give every army some candy. No army should only have things go up in price.
Presumably if we get a general consensus on Lustria-Online we could send it to our sister websites and hear them pick it apart--I mean negotiate particulars.
It's a lot easier to make a draft when I know the army well and it has an 8th edition handbook, like Dwarves, Empire, and Vampire Counts. I can get around to making a High Elf or Warrior of Chaos list, but I don't feel comfortable drafting any other, maybe Orcs and Goblins.
Everyone
Ward saves apply against all magic spells and against miscast damage. This includes Magic Resistance.
Line template attacks that strike a character riding a monster are randomized between the rider and monster (1-4 monster, 5-6 rider).
If a circular template differentiates between the center hole and the base template and a character riding a monster is hit by the center hole, the extra strength hit is randomized between the rider and monster (1-4 monster, 5-6 rider). The the character or rider still takes the regular template hit if they avoid the center hit.
Taking a non-magical ranged weapon upgrade does not preclude any character from taking a non-magical hand weapon upgrade even if it says “one of the following”.
Lizardmen
Predatory Fighter applies to supporting attacks.
Magic Items
Reduce cost of Horn of Kygor by 15 points.
Reduce the cost of the Jaguar Standard by 15 points
Make it clear that the Sacred Stegadon Helm of Itza and Piranha Blade stack
Reclassify the Plaque of Dominion as an Enchanted Item and reduce cost by 5 points
Slann Mage Priests
Add
Focused Ferocity: Predatory Fighter units joined by a Slann may always test to restrain pursuit as if the Slann were a Skink character. This does not apply to other units within six inches of the Slann. If a Slann gains Fear or Terror, the Slann’s unit is considered to possess Fear or Terror. (Slann special characters get this too.)
Note this will make Harrowing Scrutiny reasonable
Raise cost of Becalming Cognition by 5 points
Reduce Cost of Transcendent Healing by 5 points
Reduce cost of Higher State of Consciousness by 5 points
Saurus Oldblood
Reduce cost of spear to 3 points.
Reduce base cost of Carnosaur by 15 points
Raise cost of Cold One by 10 points
Saurus Scar Veteran
Reduce cost of spear by 2 point
Reduce cost of Carnosaur by 15 points
Raise cost of Cold One by 10 points
Skink Chief
Add
Beast Kinship: A Skink Chief mounted on a Terradon may join a unit of Terradon riders. A Skink Chief mounted on a Ripperdactyl may join a unit of Ripperdactyl riders. Skink Chiefs on flying mounts may not join any other unit.
Skink Priest
Unchanged
Saurus Warriors
Reduce cost by 0.5 points per model
Add “one unit of Saurus Warriors per army may take a magic standard worth up to 25 points).
Skink Cohort
Reduce base cost of Kroxigor by 5 points.
Raise the minimum ratio of Skinks to Kroxigor to 10 to 1. (army list building only obviously, Skroxigor don't have to disband if the Skinks die disproportionately fast.)
Skink Skirmishers
Reduce the base cost by one point per model
Raise the cost of the Javelins and Shield upgrade from free to 1 point per model
Temple Guard
Unchanged
Jungle Swarms
Reduce cost by 5 points per model
Chameleon Skinks
Reduce cost by 1 point per model
Cold One Riders
Reduce base cost by 1 point per model
Reduce costs of Spear upgrade by 2 points per model
May take a magic banner worth up to 50 points
Kroxigor
Reduce base cost by 5 points
Terradon Riders
Make optional swap to Fireleech bolas free
Stegadon
Unchanged
Bastiladon
reduce base cost by 15 points
Solar Engine costs 15 points. Ark of Sotek remains free
Ripperdactyl
Raise Ripperdactyl’s base Ld stat by one point
Ancient Stegadon
Reduce cost of Engine of the Gods upgrade by 10 points
Salamander Hunting Pack
Unchanged
Razordon Hunting Pack
Add 3 points to the base cost
Ranged attack gains armor piercing
Troglodon
Reduce cost by 40 points
Mazdamundi
Raise Leadership score to 10
Add to rules
Greatest living caster: Mazdamundi is treated as a 5th level caster
Lord Kroak
Add 10 points to the base cost
Kroq-Gar
Reduce base cost by 30 points
Chakax
Reduce base cost by 25 points
Gor-rok
Unchanged
Tetto’eko
Raise Ld by one point
Raise base cost by 30 points
Tik’tak’to
Reduce base cost by 15 points
Change name to something less stupid. Teploq means death from the skies and sounds close enough to the original name
Oxyotl
Add Hates Daemons
Reduce base cost by 10 points (so he costs the same as 10 Chameleon Skinks)
Empire
Reduce cost of Griffon Banner by 10 points
Reduce cost of Mace of Helsturm by 5 points
Reduce cost of the White Cloak of Ulric by 5 points
Reduce cost of Ring of Volans by 5 points
General of the Empire
Reduce cost by 5 points
Grand Master, Battle Wizard Lord, Arch Lector
Unchanged
Master Engineer
Half the cost of all weapon upgrades (since they can’t be used while aiding a warmachine).
Reduce cost of mechanical horse by 5 points
Captain, Battle Wizard, Warrior Priest, Witch Hunter
Unchanged
Halbrediers
Shield upgrades reduced to 0.5 points per model
Spearmen
Shield upgrades reduced to 0.5 points per model
Swordsmen
Cost reduced by 0.5 per model
Crosswbowmen
Cost reduced by 1 point per model
Hangunners
Cost reduced by 1 point per model
Archers
Unchanged
Free Company Militia
Cost reduced by 0.5 per model
Knightly Orders
Unchanged
Great Swords
Unchanged
Demigryph Knights
Increase cost by 7 points per model
Reiksguard Knights
Unchanged
Huntsmen
Reduce cost by 0.5 points per model
Pistoliers
Reduce cost by 2 point per model
Outriders
Reduce cost by 1 point per model
Great Cannon
Raise cost by 30 points per model
Mortar
Reduce base cost by 5 points per model
Flagellants
Reduce cost by 1 point per model
Hellblaster Volley Gun
Unchanged
Helstrom Rocket Battery
Reduce cost by 15 points
Steam Tank
Raise cost by 25 points
Celestial Hurricanum
Unchanged
Luminark
Reduce cost by 5 points
Karl Franz, the Emperor
Give the guy a shield. Ghal Maraz and the Reikland Runefang are both one handed weapons, and the emperor isn’t a moron.
Reduce base cost by 10 points
Kurt Helborg
Give the guy a shield. The Solland Rundfang is a one handed weapon, and the Empire’s greatest general isn’t a moron.
Reduce base cost by 10 points
Balthasar Gelt
Unchanged
Volkmar the Grim
Reduce base cost by 10 points.
Marius Leitdorf
Reduce base cost by 5 points
Ludwig Schwarzhelm
Give the guy a shield. The Sword of Justice is a one handed weapon, and the Emperor’s champion isn’t a moron.
Reduce base cost by 5 points
Luther Huss, Prophet of Sigmar
Unchanged
Markus Wulfhart, Huntsmarshal of the Empire
Reduce base cost by 25 points--no 30 points, so someone might consider taking him
Vampire Counts
Vampiric Powers
Reduce cost of Master of the Black Arts by 10 points
Reduce cost of Curse of the Revenant by 5 points
Reduce cost of Flying Horror by 10 points
Reduce cost of Dark Acolyte by 5 points
Reduce cost of Supernatural Terror by 5 points
Reduce Cost of Master Strike by 10 points
Vampire Lord
Raise base cost by 10 points per model
Reduce cost Additional Hand Weapon by 1 point
Reduce cost of Great Weapon by 2 points
Reduce cost of Lance by 2 points
Reduce cost of Zombie Dragon by 20 points
Reduce cost of Abyssal Terror by 10 points
Master Necromancer
Reduce Cost of Master of the Dead by 5 points, still limited to one per army
Reduce cost of Abyssal Terror by 10 points
Strigoi Ghoul King
Unchanged
Necromancer
Reduce Cost of Master of the Dead by 5 points, still limited to one per army
Vampire
Reduce cost Additional Hand Weapon by 1 point
Reduce cost of Great Weapon by 2 points
Reduce cost of Lance by 2 points
Wight King, Cairn Wraith, Tomb Banshee
Unchanged
Zombies
Unchanged
Skeletons
Reduce base cost by 0.5 points per model
Ghouls
Reduce base cost by 0.5 points per model
Add a standard bearer option for 10 points (no magic options)
Dire Wolves
Unchanged
Zombies
Unchanged (did I already list them? Oh no the zombies are spreading THE END IS NEAR!)
Corpse Cart
Reduce cost by 5 points per model. This carries over to characters taking Corpse Carts as a mount option
Grave Guard
Reduce base cost by 1 point per model
Raise cost of upgrading to great weapons by 1 point per model
Goal is to make people stop looking at sword and board as the crappy option
Crypt Horrors
Raise cost by 2 points per model
Fell Bats
Reduce cost by 1 point per model
Bat Swarms
Reduce cost by 10 points swarm base
Spirit Host
Raise cost by 5 points per swarm base
Black Knights, Hex Wraiths Vargheists
Unchanged
Varghulf
Reduce points cost by 5 points
Blood Knights
Reduce cost of base unit by 5 points per model
Reduce cost of the Flag of Blood Keep by 15 points
Cairn Wraith
Reduce cost of base unit by 5 points per model
Black Coach
Reduce cost by 10 points
Terrorgheist, Mortis Engine
Unchanged
Dwarves
Lord
Lower of the cost of crossbows and handguns by 2 points each
Lower base cost by 5 points
Runelord
Lower base cost by 10 points
Lower cost for Anvil of Doom by 70 points--nah 80 points
Daemon Slayer
Lower base cost by 10 points
Thane, Master Engineer
Unchanged
Dragon Slayer
Reduce base cost by 5 points
Dwarf Warriors
Unchanged
Dwarf Quarrelers
Reduce base cost by 0.5 points
Thunderers
Reduce base cost by 1 point
Longbeards
Unchanged
Cannon
Raise base cost by 30 points
This puts an un-runed Dwarf cannon on par with the points cost Empire cannons even though the Dwarves’ are slightly better (more T, WS, and BS). This is an army edge
Gyrocopter
Raise cost by 10 points
Remove restriction that only half Gyrocopters may buy the Vanguard upgrade
Bolt Thrower
Lower base cost by 5 points
Grudge Thrower
Raise base cost by 10 points
Hammerers, Ironbreakers, Slayers, Miners
Unchanged
Organ Gun
Unchanged
Flame Cannon
Reduce base cost by 10 points per model
Rangers
Unchanged
Irondrakes
Unchanged
Gyrobomber
Reduce base cost by 5 points per model
Thorgrim Grudgebearer
Reduce base cost by 20 points
Thorek Ironbrow
Reduce base cost by 90 points
Yes, he’s that bad in RAW
Ungrim Ironfist
Reduce base cost by 10 points
Belegar Ironhammer
Reduce base cost by 25 points
Josef Bugman, Grim Burloksson
Unchanged
Last edited: