Home server is Eitrigg although after my guild fell apart there, I have been searching for a new guild home that is significantly progressed.
Lvl80 Undead - Holy Priest - Nathifa (Eitigg) full T7
Lvl80 Undead - Arcane Mage - Ankhenaton (Nordrassil) some T7
Lvl80 Tauren - Prot Warrior - Smax (Eitrigg - Just xfered to Nordrassil) some Naxx epics, can tank Naxx
All my toons are exalted w/ SoH and the undead pair both have netherdrakes and all have epic flying (I farmed Isle dailies for a while with a dual box setup, mage killed stuff, priest auto follows and heals). Smax hit 70 the night the expansion came out in '08 and was the 2nd to level to 80 after my priest.
I love the game, but overall, I think I am loosing interest with my focus shifting from WoW to WH possibly. On the subject of WAR, I played the beta at a gamesday for a while, and I found myself using the same keybindings I had on my WoW toon, reading and accepting quests the same way and doing just about everything else the same way. Warhammer will always be a table top game for me and WoW will always be an MMO for me. You can guess where I stand on WAR and what I think of the game (cheap wow knockoff trying to get their slice of the WoW pie).
My current opinion of the game (WoW), is that the devs need to try and stop balancing the game for both PvP and PvE content and focus on one or the other. Or simply rebalance the game for PvP on PvP servers and likewise for PvE. With the 30+ specs that are starting to become viable and with Blizz trying to make them all viable for PvP and PvE, the game continues to homogenize and there is less and less prestige associated with high levels. I think that introducing DK's that start at level 55 was a stupid idea, and ultimately caused groups to take more than their fair share of DK's. Blizzard has already made the game ridiculously easy to level from 1-80 (probably takes less time from 1-80 than it did to go from 1-60 in vWoW), so why give the prestige class any special treatment? Also, why not give players options to just start any toon @ level 55 so that they can skip that part of the content.
I may sound like I dislike the game, in the above paragraph. It's not really true at all, I really enjoy the game a lot, but as of late, haven't been able to find a guild that I am able to raid with and complete 3.1's content successfully with. This has been a big discouragement for me due to the fact that most players never reach the level of play that I am looking to be competitive in.
On 3.2:
The new patch looks exciting as we've never seen a raid dungeon with the layout that this one is slated to have. A new BG, while exciting doesn't make me want to try PvP any more than I already do (I hate it) coupled with a lot of nice little changes. A new feature costing 10g will allow you to turn off all experience gains from any source stopping your character from leveling allowing the creation of twinks or old world raiding characters (think about doing AQ40 w/ 40 lvl 60s!). For a simple fee of 10g you can turn experience gains back on, great feature. The biggest change which I have some mixed feelings about is the homogenization of the badge system. Once 3.2 hits live servers, all heroic dungeons all the way up through Ulduar10 will yeild Embelems of Conquest (with the new dungeons yielding a new type of badge). Essentially this means, that a new character can hit level 80, grind heroics and be decked out in 2x T8.5, 2x T7.5, and T8.5 equivilent badge gear without ever setting foot in Naxx/Ulduar. This is great for getting alts up to speed for serious players, it is also great way for players who fell behind the gear curve for serious raiding guilds to 'catch up' and level the playing field a bit. The flip side to the coin is that there will be more and more retarded 12yr old "Idon'tknowwtfhowtoplay" noobs flooding into advanced raid content which means more riff-raff to sort through. Blizzard said that they didn't want you to have to grind heroics to get geared, at the beginning of the expansion, apparently it only lasted 2 patches.
Overall, this easy game continues to get easier and easier, with more free handouts to undeserving QQer's who complain on the forums to blizzard until they get their way. Ultimatlely, this probably isn't the case, because Blizzards philosophy, which has raked in millions so far, is to make the game fun for everyone and not exclusive. It may be dissappointing for those who worked hard for some of their achievements in the game to see those just given away now.
I still <3 WoW