VampTeddy said:
on miscasts lord kroak appears on the field of battle and vaporizes the foe with storms of eldritch badassery while he farts out toxic gasses!
Did we have the same dream?! :O
Here goes mine:
BRB:
1.
- Cannonballs now scatter 1D6 in a direction determined by the scatter dice.
-- Most monsters will still be hit on a 1-2 inche scatter , paired with a "HIT" still hits its getting more reasonable than "hits more than not" as it is now.
2.
- Scaly Skin goes back to "cant be modified below 6+" (so basicly a wardsave that still gets nullfied by "no armor saves allowed")
3.
- Monsters and riders = 1 entity, as monsterous cavalry does. (I hope they look out for Item exploits if they do this)
4.
- Powerdice gets optained differently
Here is a couple of not all thought out examples.
-- You now get powerdice equal to your casters lvl --> only he can use those dice
-- Each wizard may attempt to channel 1 PD or DD per caster lvl
-- Channels can be used by all wizards
might wanna redo death magic...its too good, not just from a lizzie perspective.
5.
Either Toughness or To wound Chart gets reworked, or they rework how weapons affect combat.
Too many +S5's out there
- Spears and Halberds gets a "formation" that gives "ASF" when charged
- Great Weapons no longer gives +2 Strenght on attack, but has an effect determined by the strenght of the user.
S3: +1 to wound
S4: +1 to wound + Armour Piercing
S5: +1 to wound + Armour Piercing + Killing Blow
(this is not thought out AT ALL, it is merely a direction of thought that could open interesting in-game mechanics. flames will not be met)
6.
Redo "Always strike first".
Its not an "I hate elves" suggestion,
its just that a more correct name would be "Always have re-rolls".... call it something else or change the rule...Swiftstrike?
7.
Make Poison attacks vary in effect between ranged and melee use, and maybe even troop type.
Our Army Book
- Redo trog
-- at LEAST 1 more attack
-- 1 better BS
-- skink either has a spell, can channel normally or can get "artifact upgrades" that either affects the trog or what kind of buffwagon it becomes.
-- Primeval Roar is activated when the Trog charges and lasts on affected units until they lose combat (as frenzy).
-- Use the "this guy is blind and lives in caves" for something!??! anything!?!? it still eludes me how they put that into the concept without using it.
- With the above mentioned changes, I think Slann would be alright.
-- Maybe give us access to relic priests.
I am working on a concept that treat relic priests as a "spell tank".
They roll on a lore as normal, but cant cast spells themselves. Instead they need to use telepathic confabulation with a living slann.
This could also be used as a discipline like this:
"Thoughtbond - 30pts"
The Slann has a telepathic communication with another Slann far away from the battlefield.
when rolling for spells, roll for 4 spells on any one of the eight lores of the BRB or high magic, and put them in a seperate pile
The Slann may swap 1 of his spells with a spell in that pile, as though he was using his "Telepathic Confabulations" special rule.
makes sense?
- Saurus need:
-- new weapons unless the general Strength level drops
-- Spawnings back
- New Saurus elite unit needed (concept in working) ..maybe not needed with spawnings.
- Stegadons need point drops, so does carnosaur.
- Rippers need A LITTLE more survivability...im not calling out for flying fortresses, just more than paperplanes.
- a lvl 3 caster, with acces to heavens, beast, life and light (concept in working)
- Scar vets on cold ones need a Look Out Sir option in core, and should get a small pts raise accordingly, especially if Toughness gets more valuable.
- We dont need it but I WANT a big flyer SO bad (concept in working)..not necessarily the coatl, just something for my oldblood!
- More varity in core choices (Saurus spawnings, Skink riders, swarms back?)
..I think thats all I can think of...maybe drop TG to 1 less pts...and make Skavenpelt 50pts so they can use it without a BSB.